<?xml version="1.0" encoding="us-ascii" standalone="yes"?>

<!-- Document by kornman00 as part of OpenSauce -->
<!-- All credit for this goes to him -->

<BlamScript game="HaloReach_Xbox">
	<scriptTypes>
		<type opcode="0x0" name="startup" />
		<type opcode="0x1" name="dormant" />
		<type opcode="0x2" name="continuous" />
		<type opcode="0x3" name="static" />
		<type opcode="0x4" name="command_script" />
		<type opcode="0x5" name="stub" />
	</scriptTypes>

  <!-- objectTypes added by AMD -->
  <objectTypes>
    <type opcode="0x0" name="bipd" />
    <type opcode="0x1" name="vehi" />
    <type opcode="0x2" name="weap" />
    <type opcode="0x3" name="eqip" />
    <type opcode="0x4" name="term" />
    <type opcode="0x5" name="proj" />
    <type opcode="0x6" name="scen" />
    <type opcode="0x7" name="mach" />
    <type opcode="0x8" name="ctrl" />
    <type opcode="0x9" name="ssce" />
    <type opcode="0xA" name="bloc" />
    <type opcode="0xB" name="crea" />
    <type opcode="0xC" name="unkn" />
    <type opcode="0xD" name="efsc" />
  </objectTypes>
	
	<valueTypes version="1">
		<type opcode="0x00" name="unparsed" size="0" />
		<type opcode="0x01" name="special_form" size="0" />
		<type opcode="0x02" name="function_name" size="0" />
		<type opcode="0x03" name="passthrough" size="0" />
		<type opcode="0x04" name="void" size="0" />
		<type opcode="0x05" name="boolean" size="1" />
		<type opcode="0x06" name="real" size="4" />
		<type opcode="0x07" name="short" size="2" />
		<type opcode="0x08" name="long" size="4" />
		<type opcode="0x09" name="string" size="4" quoted="true" />
		<type opcode="0x0A" name="script" size="2" />
		<type opcode="0x0B" name="string_id" size="4" quoted="true" />
		<type opcode="0x0C" name="unit_seat_mapping" size="4" />
		<type opcode="0x0D" name="trigger_volume" size="2" quoted="true" />
		<type opcode="0x0E" name="cutscene_flag" size="2" quoted="true" />
		<type opcode="0x0F" name="cutscene_camera_point" size="2" quoted="true" />
		<type opcode="0x10" name="cutscene_title" size="2" quoted="true" />
		<type opcode="0x11" name="cutscene_recording" size="2" quoted="true" />
		<type opcode="0x12" name="device_group" size="4" quoted="true" />
		<type opcode="0x13" name="ai" size="4" quoted="true" />
		<type opcode="0x14" name="ai_command_list" size="2" />
		<type opcode="0x15" name="ai_command_script" size="2" />
		<type opcode="0x16" name="ai_behavior" size="2" />
		<type opcode="0x17" name="ai_orders" size="2" />
		<type opcode="0x18" name="ai_line" size="4" />
		<type opcode="0x19" name="starting_profile" size="2" quoted="true" />
		<type opcode="0x1A" name="conversation" size="2" quoted="true" />
    <type opcode="0x1B" name="player" size="4">
      <enum>player0</enum>
      <enum>player1</enum>
      <enum>player2</enum>
      <enum>player3</enum>
    </type>
		<type opcode="0x1C" name="zone_set" size="2" quoted="true" />
		<type opcode="0x1D" name="designer_zone" size="2" quoted="true" />
		<type opcode="0x1E" name="point_reference" size="4" quoted="true" />
		<type opcode="0x1F" name="style" size="4" quoted="true" />
		<type opcode="0x20" name="object_list" size="4" />
		<type opcode="0x21" name="folder" size="4" quoted="true" />
		<type opcode="0x22" name="sound" size="4" tag="snd!" quoted="true" />
		<type opcode="0x23" name="effect" size="4" tag="effe" quoted="true" />
		<type opcode="0x24" name="damage" size="4" tag="jpt!" quoted="true" />
		<type opcode="0x25" name="looping_sound" size="4" tag="lsnd" quoted="true" />
		<type opcode="0x26" name="animation_graph" size="4" tag="jmad" quoted="true" />
		<type opcode="0x27" name="damage_effect" size="4" tag="jpt!" quoted="true" />
		<type opcode="0x28" name="object_definition" size="4" tag="obje" quoted="true" />
		<type opcode="0x29" name="bitmap" size="4" tag="bitm" quoted="true" />
		<type opcode="0x2A" name="shader" size="4" tag="rm  " quoted="true" />
		<type opcode="0x2B" name="render_model" size="4" tag="mode" quoted="true" />
		<type opcode="0x2C" name="structure_definition" size="4" tag="sbsp" quoted="true" />
		<type opcode="0x2D" name="lightmap_definition" size="4" tag="stli" quoted="true" />
		<type opcode="0x2E" name="cinematic_definition" size="4" tag="cine" quoted="true" />
		<type opcode="0x2F" name="cinematic_scene_definition" size="4" tag="cisc" quoted="true" />
		<type opcode="0x30" name="cinematic_transition_definition" size="4" tag="citr" quoted="true" />
		<type opcode="0x31" name="bink_definition" size="4" tag="bink" quoted="true" />
		<type opcode="0x32" name="cui_screen_definition" size="4" tag="cusc" quoted="true" />
		<type opcode="0x33" name="any_tag" size="4" tag="BLAM" quoted="true" />
		<type opcode="0x34" name="any_tag_not_resolving" size="4" tag="BLAM" quoted="true" />
		<type opcode="0x35" name="game_difficulty" size="4" >
			<enum>easy</enum>
			<enum>normal</enum>
			<enum>heroic</enum>
			<enum>legendary</enum>
		</type>
		<type opcode="0x36" name="team" size="4" >
			<enum>default</enum>
			<enum>player</enum>
			<enum>human</enum>
			<enum>covenant</enum>
			<enum>brute</enum>
			<enum>mule</enum>
			<enum>spare</enum>
			<enum>covenant_player</enum>
		</type>
		<type opcode="0x37" name="mp_team" size="4" >
			<enum>mp_team_red</enum>
			<enum>mp_team_blue</enum>
			<enum>mp_team_green</enum>
			<enum>mp_team_yellow</enum>
			<enum>mp_team_purple</enum>
			<enum>mp_team_orange</enum>
			<enum>mp_team_brown</enum>
			<enum>mp_team_grey</enum>
		</type>
		<type opcode="0x38" name="controller" size="4" >
			<enum>controller1</enum>
			<enum>controller2</enum>
			<enum>controller3</enum>
			<enum>controller4</enum>
		</type>
		<type opcode="0x39" name="button_preset" size="2" >
			<enum>standard</enum>
			<enum>community1</enum>
			<enum>boxer</enum>
			<enum>green_thumb</enum>
			<enum>professional</enum>
			<enum>evolved</enum>
			<enum>community2</enum>
		</type>
		<type opcode="0x3A" name="joystick_preset" size="2" >
			<enum>standard</enum>
			<enum>south_paw</enum>
			<enum>legacy</enum>
			<enum>legacy_south_paw</enum>
		</type>
		<type opcode="0x3B" name="player_color" size="2" >
			<enum>player_color_00</enum>
			<enum>player_color_01</enum>
			<enum>player_color_02</enum>
			<enum>player_color_03</enum>
			<enum>player_color_04</enum>
			<enum>player_color_05</enum>
			<enum>player_color_06</enum>
			<enum>player_color_07</enum>
			<enum>player_color_08</enum>
			<enum>player_color_09</enum>
			<enum>player_color_10</enum>
			<enum>player_color_11</enum>
			<enum>player_color_12</enum>
			<enum>player_color_13</enum>
			<enum>player_color_14</enum>
			<enum>player_color_15</enum>
			<enum>player_color_16</enum>
			<enum>player_color_17</enum>
			<enum>player_color_18</enum>
			<enum>player_color_19</enum>
			<enum>player_color_20</enum>
			<enum>player_color_21</enum>
			<enum>player_color_22</enum>
			<enum>player_color_23</enum>
			<enum>player_color_24</enum>
			<enum>player_color_25</enum>
			<enum>player_color_26</enum>
			<enum>player_color_27</enum>
			<enum>player_color_28</enum>
			<enum>player_color_29</enum>
			<enum>player_color_30</enum>
			<enum>player_color_31</enum>
		</type>
		<type opcode="0x3C" name="player_model_choice" size="2" >
			<enum>spartan</enum>
			<enum>elite</enum>
		</type>
		<type opcode="0x3D" name="voice_output_setting" size="2" >
			<enum>default</enum>
			<enum>headset</enum>
		</type>
		<type opcode="0x3E" name="voice_mask" size="2" >
			<enum>none</enum>
			<enum>anonymous</enum>
		</type>
		<type opcode="0x3F" name="subtitle_setting" size="2" >
			<enum>automatic</enum>
			<enum>enabled</enum>
			<enum>disabled</enum>
		</type>
		<type opcode="0x40" name="actor_type" size="4" >
			<enum>none</enum>
			<enum>player</enum>
			<enum>marine</enum>
			<enum>crew</enum>
			<enum>spartan</enum>
			<enum>elite</enum>
			<enum>jackal</enum>
			<enum>grunt</enum>
			<enum>hunter</enum>
			<enum>prophet</enum>
			<enum>bugger</enum>
			<enum>scarab</enum>
			<enum>engineer</enum>
			<enum>skirmisher</enum>
			<enum>mule</enum>
			<enum>mounted_weapon</enum>
		</type>
		<type opcode="0x41" name="model_state" size="4" >
			<enum>standard</enum>
			<enum>minor damage</enum>
			<enum>medium damage</enum>
			<enum>major damage</enum>
			<enum>destroyed</enum>
		</type>
		<type opcode="0x42" name="event" size="4" >
			<enum>verbose</enum>
			<enum>status</enum>
			<enum>message</enum>
			<enum>warning</enum>
			<enum>error</enum>
			<enum>critical</enum>
		</type>
		<type opcode="0x43" name="character_physics" size="4" >
			<enum>NONE</enum>
			<enum>player</enum>
			<enum>biped</enum>
		</type>
		<type opcode="0x44" name="skull" size="4" >
			<enum>skull_iron</enum>
			<enum>skull_black_eye</enum>
			<enum>skull_tough_luck</enum>
			<enum>skull_catch</enum>
			<enum>skull_fog</enum>
			<enum>skull_famine</enum>
			<enum>skull_thunderstorm</enum>
			<enum>skull_tilt</enum>
			<enum>skull_mythic</enum>
			<enum>skull_assassin</enum>
			<enum>skull_blind</enum>
			<enum>skull_superman</enum>
			<enum>skull_birthday_party</enum>
			<enum>skull_daddy</enum>
			<enum>skull_red</enum>
			<enum>skull_yellow</enum>
			<enum>skull_blue</enum>
		</type>
		<type opcode="0x45" name="firing_point_evaluator" size="4" >
			<enum>INVALID</enum>
			<enum>attack_dangerousenemy</enum>
			<enum>attack_idealrange</enum>
			<enum>attack_leader_distance</enum>
			<enum>attack_same_frame_of_reference</enum>
			<enum>attack_weaponrange</enum>
			<enum>combat_cue</enum>
			<enum>combatmove_elevation</enum>
			<enum>combatmove_follow_unit</enum>
			<enum>combatmove_lineoffire</enum>
			<enum>combatmove_lineoffire_occluded</enum>
			<enum>cover_near_friends</enum>
			<enum>current_position</enum>
			<enum>current_destination</enum>
			<enum>danger_zone</enum>
			<enum>directional_movement</enum>
			<enum>facing</enum>
			<enum>fireteam_leader</enum>
			<enum>flag_preferences</enum>
			<enum>flank</enum>
			<enum>flee_to_leader</enum>
			<enum>friendly</enum>
			<enum>friend_bunkering</enum>
			<enum>goal_points_only</enum>
			<enum>goal_preferences</enum>
			<enum>heatmap</enum>
			<enum>hide_equipment</enum>
			<enum>inertia_preservation</enum>
			<enum>leadership</enum>
			<enum>movement_planning</enum>
			<enum>move_into_danger_zone</enum>
			<enum>move_distance</enum>
			<enum>move_localized</enum>
			<enum>multi_target</enum>
			<enum>obstacle</enum>
			<enum>panic_closetotarget</enum>
			<enum>panic_targetdistance</enum>
			<enum>pathfinding</enum>
			<enum>perch_preferences</enum>
			<enum>postsearch_prefer_original</enum>
			<enum>previously_discarded</enum>
			<enum>pursuit_search_pattern</enum>
			<enum>ranged_fight</enum>
			<enum>squad_patrol_search</enum>
			<enum>stalking</enum>
			<enum>stimulus</enum>
			<enum>task_direction</enum>
			<enum>too_far_from_leader</enum>
			<enum>vehicle_move_distance</enum>
			<enum>vehicle_pickup</enum>
			<enum>wall_leanable</enum>
			<enum>3d_path_available</enum>
			<enum>attack_visible</enum>
			<enum>attack_visible_los_optional</enum>
			<enum>guard_cover</enum>
			<enum>hide_cover</enum>
			<enum>uncover_visible</enum>
			<enum>vehicle_hide_cover</enum>

			<enum>fight</enum>
			<enum>panic</enum>
			<enum>cover</enum>
			<enum>uncover</enum>
			<enum>guard</enum>
			<enum>pursue</enum>
			<enum>avoid</enum>
			<enum>vehicle_cover</enum>
			<enum>postsearch</enum>
		</type>
		<type opcode="0x46" name="damage_region" size="4" >
			<enum>gut</enum>
			<enum>chest</enum>
			<enum>head</enum>
			<enum>left_shoulder</enum>
			<enum>left_arm</enum>
			<enum>left_leg</enum>
			<enum>left_foot</enum>
			<enum>right_shoulder</enum>
			<enum>right_arm</enum>
			<enum>right_leg</enum>
			<enum>right_foot</enum>
		</type>
		<type opcode="0x47" name="object" size="4" object="true" quoted="true" />
		<type opcode="0x48" name="unit" size="4" object="true" quoted="true" />
		<type opcode="0x49" name="vehicle" size="4" object="true" quoted="true" />
		<type opcode="0x4A" name="weapon" size="4" object="true" quoted="true" />
		<type opcode="0x4B" name="device" size="4" object="true" quoted="true" />
		<type opcode="0x4C" name="scenery" size="4" object="true" quoted="true" />
		<type opcode="0x4D" name="effect_scenery" size="4" object="true" quoted="true" />
		<type opcode="0x4E" name="object_name" size="2" object="true" quoted="true" />
		<type opcode="0x4F" name="unit_name" size="2" object="true" quoted="true" />
		<type opcode="0x50" name="vehicle_name" size="2" object="true" quoted="true" />
		<type opcode="0x51" name="weapon_name" size="2" object="true" quoted="true" />
		<type opcode="0x52" name="device_name" size="2" object="true" quoted="true" />
		<type opcode="0x53" name="scenery_name" size="2" object="true" quoted="true" />
		<type opcode="0x54" name="effect_scenery_name" size="2" object="true" quoted="true" />
		<type opcode="0x55" name="cinematic_lightprobe" size="4" />
		<type opcode="0x56" name="animation_budget_reference" size="4" />
		<type opcode="0x57" name="looping_sound_budget_reference" size="4" />
		<type opcode="0x58" name="sound_budget_reference" size="4" />
	</valueTypes>

	<definition game="Halo Reach" ext="hsc4" maxDynamicSourceDataBytes="0x1000">
		<objectTypeMasks>
			<object type="object" mask="0xFFFF" />
			<object type="unit" mask="0x1003" />
			<object type="vehicle" mask="0x0002" />
			<object type="weapon" mask="0x0004" />
			<object type="device" mask="0x0190" />
			<object type="scenery" mask="0x0040" />
			<object type="effect_scenery" mask="0x2000" />
		</objectTypeMasks>

		<valueTypeCasting>
			<cast from="" to="" />
		</valueTypeCasting>
	</definition>

	<functions>
		<function opcode="0x000" name="begin" returnType="passthrough" flags="200" group="Begin" />
		<function opcode="0x001" name="begin_random" returnType="passthrough" flags="200" group="Begin" />
		<function opcode="0x002" name="begin_count" returnType="passthrough" flags="200" />
		<function opcode="0x003" name="begin_random_count" returnType="passthrough" flags="200" />
		<function opcode="0x004" name="if" returnType="passthrough" flags="200" group="If" />
		<function opcode="0x005" name="cond" returnType="passthrough" flags="200" group="Cond" />
		<function opcode="0x006" name="set" returnType="passthrough" flags="200" group="Set" />
		<function opcode="0x007" name="and" returnType="boolean" flags="200" group="Logical" />
		<function opcode="0x008" name="or" returnType="boolean" flags="200" group="Logical" />
		<function opcode="0x009" name="+" returnType="real" flags="200" group="Arithmetic" />
		<function opcode="0x00A" name="-" returnType="real" flags="200" group="Arithmetic" />
		<function opcode="0x00B" name="*" returnType="real" flags="200" group="Arithmetic" />
		<function opcode="0x00C" name="" returnType="real" flags="200" group="Arithmetic" />
		<function opcode="0x00D" name="" returnType="real" flags="200" group="Arithmetic" />
		<function opcode="0x00E" name="min" returnType="real" flags="200" group="Arithmetic" />
		<function opcode="0x00F" name="max" returnType="real" flags="200" group="Arithmetic" />
		<function opcode="0x010" name="=" returnType="boolean" flags="200" group="Equality" />
		<function opcode="0x011" name="!=" returnType="boolean" flags="200" group="Equality" />
		<function opcode="0x012" name="&gt;" returnType="boolean" flags="200" group="Inequality" />
		<function opcode="0x013" name="&lt;" returnType="boolean" flags="200" group="Inequality" />
		<function opcode="0x014" name="&gt;=" returnType="boolean" flags="200" group="Inequality" />
		<function opcode="0x015" name="&lt;=" returnType="boolean" flags="200" group="Inequality" />
		<function opcode="0x016" name="sleep" returnType="void" flags="200" group="Sleep" />
		<function opcode="0x017" name="sleep_forever" returnType="void" flags="200" group="SleepForever" />
		<function opcode="0x018" name="sleep_until" returnType="boolean" flags="200" group="SleepUntil" />
		<function opcode="0x019" name="wake" returnType="void" flags="200" group="Wake" />
		<function opcode="0x01A" name="inspect" returnType="void" flags="200" group="Inspect" />
		<function opcode="0x01B" name="branch" returnType="void" flags="200" group="ObjectCast" />
		<function opcode="0x01C" name="unit" returnType="unit" flags="200" group="ObjectCast" />
		<function opcode="0x01D" name="vehicle" returnType="vehicle" flags="200" group="ObjectCast" />
		<function opcode="0x01E" name="weapon" returnType="weapon" flags="200" group="ObjectCast" />
		<function opcode="0x01F" name="device" returnType="device" flags="200" group="ObjectCast" />
		<function opcode="0x020" name="scenery" returnType="scenery" flags="200" group="ObjectCast" />
		<function opcode="0x021" name="effect_scenery" returnType="effect_scenery" flags="200" group="ObjectCast" />
		<function opcode="0x022" name="evaluate" returnType="void" argc="1">
			<arg type="script" />
		</function>
		<function opcode="0x023" name="not" returnType="boolean" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x024" name="pin" returnType="real" argc="3">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x025" null="true" name="" returnType="void" />
		<function opcode="0x026" null="true" name="print" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x027" null="true" name="" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x028" null="true" name="" returnType="void" argc="2">
			<arg type="string" />
			<arg type="boolean" />
		</function>
		<function opcode="0x029" null="true" name="" returnType="void" argc="2">
			<arg type="string_id" />
			<arg type="boolean" />
		</function>
		<function opcode="0x02A" name="debug_scripting" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x02B" name="" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x02C" null="true" name="debug_scripting_variable" returnType="void" argc="2">
			<arg type="string" />
			<arg type="boolean" />
		</function>
		<function opcode="0x02D" name="" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x02E" null="true" name="breakpoint" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x02F" name="kill_active_scripts" returnType="void" />
		<function opcode="0x030" name="get_executing_running_thread" returnType="long" />
		<function opcode="0x031" name="kill_thread" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x032" name="script_started" returnType="boolean" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x033" name="script_finished" returnType="boolean" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x034" name="" returnType="object_list" />
		<function opcode="0x035" name="players" returnType="object_list" />
		<function opcode="0x036" name="players_human" returnType="object_list" />
		<function opcode="0x037" name="players_elite" returnType="object_list" />
		<function opcode="0x038" name="player_get" returnType="unit" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x039" name="player_in_game_get?" returnType="player" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x03A" name="human_player_in_game_get" returnType="player" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x03B" name="elite_player_in_game_get" returnType="player" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x03C" name="player_is_in_game" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x03D" name="editor_mode" returnType="boolean" />
		<function opcode="0x03E" name="kill_volume_enable" returnType="void" argc="1">
			<arg type="trigger_volume" />
		</function>
		<function opcode="0x03F" name="kill_volume_disable" returnType="void" argc="1">
			<arg type="trigger_volume" />
		</function>
		<function opcode="0x040" name="volume_teleport_players_not_inside" returnType="void" argc="2">
			<arg type="trigger_volume" />
			<arg type="cutscene_flag" />
		</function>
		<function opcode="0x041" name="volume_test_object" returnType="boolean" argc="2">
			<arg type="trigger_volume" />
			<arg type="object" />
		</function>
		<function opcode="0x042" name="volume_test_objects" returnType="boolean" argc="2">
			<arg type="trigger_volume" />
			<arg type="object_list" />
		</function>
		<function opcode="0x043" name="volume_test_objects_all" returnType="boolean" argc="2">
			<arg type="trigger_volume" />
			<arg type="object_list" />
		</function>
		<function opcode="0x044" name="volume_test_players" returnType="boolean" argc="1">
			<arg type="trigger_volume" />
		</function>
		<function opcode="0x045" name="volume_test_players_all" returnType="boolean" argc="1">
			<arg type="trigger_volume" />
		</function>
		<function opcode="0x046" name="volume_return_objects" returnType="object_list" argc="1">
			<arg type="trigger_volume" />
		</function>
		<function opcode="0x047" name="volume_return_objects_by_type" returnType="object_list" argc="2">
			<arg type="trigger_volume" />
			<arg type="long" />
		</function>
		<function opcode="0x048" name="volume_return_objects_by_type_inverse?" returnType="object_list" argc="2">
			<arg type="trigger_volume" />
			<arg type="long" />
		</function>
		<function opcode="0x049" name="zone_set_trigger_volume_enable" returnType="void" argc="2">
			<arg type="string_id" />
			<arg type="boolean" />
		</function>
		<function opcode="0x04A" name="list_get" returnType="object" argc="2">
			<arg type="object_list" />
			<arg type="short" />
		</function>
		<function opcode="0x04B" name="list_count" returnType="short" argc="1">
			<arg type="object_list" />
		</function>
		<function opcode="0x04C" name="list_count_not_dead" returnType="short" argc="1">
			<arg type="object_list" />
		</function>
		<function opcode="0x04D" name="effect_new" returnType="void" argc="2">
			<arg type="effect" />
			<arg type="cutscene_flag" />
		</function>
		<function opcode="0x04E" name="effect_new_random" returnType="void" argc="2">
			<arg type="effect" />
			<arg type="point_reference" />
		</function>
		<function opcode="0x04F" name="effect_new_random" returnType="void" argc="4">
			<arg type="effect" />
			<arg type="point_reference" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x050" name="effect_new_at_ai_point" returnType="void" argc="2">
			<arg type="effect" />
			<arg type="point_reference" />
		</function>
		<function opcode="0x051" name="effect_new_at_point_set_point" returnType="void" argc="3">
			<arg type="effect" />
			<arg type="point_reference" />
			<arg type="long" />
		</function>
		<function opcode="0x052" name="effect_new_on_object_marker" returnType="void" argc="3">
			<arg type="effect" />
			<arg type="object" />
			<arg type="string_id" />
		</function>
		<function opcode="0x053" name="effect_new_on_object_marker_loop" returnType="void" argc="3">
			<arg type="effect" />
			<arg type="object" />
			<arg type="string_id" />
		</function>
		<function opcode="0x054" name="effect_stop_object_marker" returnType="void" argc="3">
			<arg type="effect" />
			<arg type="object" />
			<arg type="string_id" />
		</function>
		<function opcode="0x055" name="effect_new_on_ground" returnType="void" argc="2">
			<arg type="effect" />
			<arg type="object" />
		</function>
		<function opcode="0x056" name="damage_new" returnType="void" argc="2">
			<arg type="damage" />
			<arg type="cutscene_flag" />
		</function>
		<function opcode="0x057" name="damage_object_effect" returnType="void" argc="2">
			<arg type="damage" />
			<arg type="object" />
		</function>
		<function opcode="0x058" name="damage_objects_effect" returnType="void" argc="2">
			<arg type="damage" />
			<arg type="object_list" />
		</function>
		<function opcode="0x059" name="damage_object" returnType="void" argc="3">
			<arg type="object" />
			<arg type="string_id" />
			<arg type="real" />
		</function>
		<function opcode="0x05A" name="damage_objects" returnType="void" argc="3">
			<arg type="object_list" />
			<arg type="string_id" />
			<arg type="real" />
		</function>
		<function opcode="0x05B" name="damage_players" returnType="void" argc="1">
			<arg type="damage" />
		</function>
		<function opcode="0x05C" name="soft_ceiling_enable" returnType="void" argc="2">
			<arg type="string_id" />
			<arg type="boolean" />
		</function>
		<function opcode="0x05D" name="object_create" returnType="void" argc="1">
			<arg type="object_name" />
		</function>
		<function opcode="0x05E" name="object_create_variant" returnType="void" argc="2">
			<arg type="object_name" />
			<arg type="string_id" />
		</function>
		<function opcode="0x05F" name="object_create_clone" returnType="void" argc="1">
			<arg type="object_name" />
		</function>
		<function opcode="0x060" name="object_create_anew" returnType="void" argc="1">
			<arg type="object_name" />
		</function>
		<function opcode="0x061" name="object_create_if_necessary" returnType="void" argc="1">
			<arg type="object_name" />
		</function>
		<function opcode="0x062" name="object_create_folder" returnType="void" argc="1">
			<arg type="folder" />
		</function>
		<function opcode="0x063" name="object_create_folder_anew" returnType="void" argc="1">
			<arg type="folder" />
		</function>
		<function opcode="0x064" name="object_destroy" returnType="void" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x065" name="object_destroy_all" returnType="void" />
		<function opcode="0x066" name="object_destroy_type_mask" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x067" name="objects_delete_by_definition" returnType="void" argc="1">
			<arg type="object_definition" />
		</function>
		<function opcode="0x068" name="object_destroy_folder" returnType="void" argc="1">
			<arg type="folder" />
		</function>
		<function opcode="0x069" name="object_hide" returnType="void" argc="2">
			<arg type="object" />
			<arg type="boolean" />
		</function>
		<function opcode="0x06A" name="object_set_shadowless" returnType="void" argc="2">
			<arg type="object" />
			<arg type="boolean" />
		</function>
		<function opcode="0x06B" name="object_set_allegiance" returnType="void" argc="2">
			<arg type="object" />
			<arg type="team" />
		</function>
		<function opcode="0x06C" name="object_buckling_magnitude_get" returnType="real" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x06D" name="object_function_set" returnType="void" argc="2">
			<arg type="long" />
			<arg type="real" />
		</function>
		<function opcode="0x06E" name="object_set_function_variable" returnType="void" argc="4">
			<arg type="object" />
			<arg type="string_id" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x06F" name="object_set_cinematic_function_variable" returnType="void" argc="4">
			<arg type="object" />
			<arg type="string_id" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x070" name="object_clear_cinematic_function_variable" returnType="void" argc="2">
			<arg type="object" />
			<arg type="string_id" />
		</function>
		<function opcode="0x071" name="object_clear_all_function_variables" returnType="void" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x072" name="object_dynamic_simulation_disable" returnType="void" argc="2">
			<arg type="object" />
			<arg type="boolean" />
		</function>
		<function opcode="0x073" name="object_set_phantom_power" returnType="void" argc="2">
			<arg type="object" />
			<arg type="boolean" />
		</function>
		<function opcode="0x074" name="object_wake_physics" returnType="void" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x075" name="object_get_at_rest" returnType="boolean" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x076" name="object_set_ranged_attack_inhibited" returnType="void" argc="2">
			<arg type="object" />
			<arg type="boolean" />
		</function>
		<function opcode="0x077" name="object_set_melee_attack_inhibited" returnType="void" argc="2">
			<arg type="object" />
			<arg type="boolean" />
		</function>
		<function opcode="0x078" null="true" name="objects_dump_memory" returnType="void" />
		<function opcode="0x079" name="object_get_health" returnType="real" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x07A" name="object_get_shield" returnType="real" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x07B" name="object_set_shield_effect" returnType="void" argc="3">
			<arg type="object" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x07C" name="object_set_physics" returnType="void" argc="2">
			<arg type="object" />
			<arg type="boolean" />
		</function>
		<function opcode="0x07D" name="object_get_parent" returnType="object" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x07E" name="objects_attach" returnType="void" argc="4">
			<arg type="object" />
			<arg type="string_id" />
			<arg type="object" />
			<arg type="string_id" />
		</function>
		<function opcode="0x07F" name="object_at_marker" returnType="object" argc="2">
			<arg type="object" />
			<arg type="string_id" />
		</function>
		<function opcode="0x080" name="objects_detach" returnType="void" argc="2">
			<arg type="object" />
			<arg type="object" />
		</function>
		<function opcode="0x081" name="object_set_scale" returnType="void" argc="3">
			<arg type="object" />
			<arg type="real" />
			<arg type="short" />
		</function>
		<function opcode="0x082" name="object_set_velocity" returnType="void" argc="2">
			<arg type="object" />
			<arg type="real" />
		</function>
		<function opcode="0x083" name="object_get_bsp" returnType="short" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x084" null="true" name="" returnType="void" argc="2">
			<arg type="object" />
			<arg type="boolean" />
		</function>
		<function opcode="0x085" name="" returnType="boolean" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x086" name="object_set_velocity" returnType="void" argc="4">
			<arg type="object" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x087" name="object_set_deleted_when_deactivated" returnType="void" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x088" null="true" name="object_copy_player_appearance" returnType="void" argc="2">
			<arg type="object" />
			<arg type="long" />
		</function>
		<function opcode="0x089" name="object_model_target_destroyed" returnType="boolean" argc="2">
			<arg type="object" />
			<arg type="string_id" />
		</function>
		<function opcode="0x08A" name="" returnType="short" argc="2">
			<arg type="object" />
			<arg type="string_id" />
		</function>
		<function opcode="0x08B" name="" returnType="void" argc="3">
			<arg type="object" />
			<arg type="string_id" />
			<arg type="real" />
		</function>
		<function opcode="0x08C" name="" returnType="void" argc="2">
			<arg type="object" />
			<arg type="string_id" />
		</function>
		<function opcode="0x08D" name="object_damage_damage_section" returnType="void" argc="3">
			<arg type="object" />
			<arg type="string_id" />
			<arg type="real" />
		</function>
		<function opcode="0x08E" name="object_cannot_die" returnType="void" argc="2">
			<arg type="object" />
			<arg type="boolean" />
		</function>
		<function opcode="0x08F" name="object_cannot_die_except_kill_volumes" returnType="void" argc="2">
			<arg type="object" />
			<arg type="boolean" />
		</function>
		<function opcode="0x090" name="object_ignores_emp" returnType="void" argc="2">
			<arg type="object" />
			<arg type="boolean" />
		</function>
		<function opcode="0x091" name="object_vitality_pinned" returnType="boolean" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x092" name="garbage_collect_now" returnType="void" />
		<function opcode="0x093" name="garbage_collect_unsafe" returnType="void" />
		<function opcode="0x094" name="garbage_collect_multiplayer" returnType="void" />
		<function opcode="0x095" name="object_cannot_take_damage" returnType="void" argc="1">
			<arg type="object_list" />
		</function>
		<function opcode="0x096" name="object_get_recent_body_damage" returnType="real" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x097" name="object_get_recent_shield_damage" returnType="real" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x098" name="object_can_take_damage" returnType="void" argc="1">
			<arg type="object_list" />
		</function>
		<function opcode="0x099" name="object_immune_to_friendly_damage" returnType="void" argc="2">
			<arg type="object_list" />
			<arg type="boolean" />
		</function>
		<function opcode="0x09A" name="object_cinematic_lod" returnType="void" argc="2">
			<arg type="object" />
			<arg type="boolean" />
		</function>
		<function opcode="0x09B" name="object_cinematic_collision" returnType="void" argc="2">
			<arg type="object" />
			<arg type="boolean" />
		</function>
		<function opcode="0x09C" name="object_cinematic_visibility" returnType="void" argc="2">
			<arg type="object" />
			<arg type="boolean" />
		</function>
		<function opcode="0x09D" name="objects_predict" returnType="void" argc="1">
			<arg type="object_list" />
		</function>
		<function opcode="0x09E" name="objects_predict_high" returnType="void" argc="1">
			<arg type="object_list" />
		</function>
		<function opcode="0x09F" name="objects_predict_low" returnType="void" argc="1">
			<arg type="object_list" />
		</function>
		<function opcode="0x0A0" null="true" name="object_type_predict_high" returnType="void" argc="1">
			<arg type="object_definition" />
		</function>
		<function opcode="0x0A1" null="true" name="object_type_predict_low" returnType="void" argc="1">
			<arg type="object_definition" />
		</function>
		<function opcode="0x0A2" null="true" name="object_type_predict" returnType="void" argc="1">
			<arg type="object_definition" />
		</function>
		<function opcode="0x0A3" name="object_teleport" returnType="void" argc="2">
			<arg type="object" />
			<arg type="cutscene_flag" />
		</function>
		<function opcode="0x0A4" name="object_teleport_to_ai_point" returnType="void" argc="2">
			<arg type="object" />
			<arg type="point_reference" />
		</function>
		<function opcode="0x0A5" name="object_set_facing" returnType="void" argc="2">
			<arg type="object" />
			<arg type="cutscene_flag" />
		</function>
		<function opcode="0x0A6" name="object_set_shield" returnType="void" argc="2">
			<arg type="object" />
			<arg type="real" />
		</function>
		<function opcode="0x0A7" name="object_set_shield_stun" returnType="void" argc="2">
			<arg type="object" />
			<arg type="real" />
		</function>
		<function opcode="0x0A8" name="object_set_shield_stun_infinite" returnType="void" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x0A9" name="object_set_permutation" returnType="void" argc="3">
			<arg type="object" />
			<arg type="string_id" />
			<arg type="string_id" />
		</function>
		<function opcode="0x0AA" name="object_set_variant" returnType="void" argc="2">
			<arg type="object" />
			<arg type="string_id" />
		</function>
		<function opcode="0x0AB" name="object_set_region_state" returnType="void" argc="3">
			<arg type="object" />
			<arg type="string_id" />
			<arg type="model_state" />
		</function>
		<function opcode="0x0AC" name="object_set_model_state_property" returnType="void" argc="3">
			<arg type="object" />
			<arg type="long" />
			<arg type="boolean" />
		</function>
		<function opcode="0x0AD" name="objects_can_see_object" returnType="boolean" argc="3">
			<arg type="object_list" />
			<arg type="object" />
			<arg type="real" />
		</function>
		<function opcode="0x0AE" name="objects_can_see_flag" returnType="boolean" argc="3">
			<arg type="object_list" />
			<arg type="cutscene_flag" />
			<arg type="real" />
		</function>
		<function opcode="0x0AF" name="objects_distance_to_object" returnType="real" argc="2">
			<arg type="object_list" />
			<arg type="object" />
		</function>
		<function opcode="0x0B0" name="objects_distance_to_flag" returnType="real" argc="2">
			<arg type="object_list" />
			<arg type="cutscene_flag" />
		</function>
		<function opcode="0x0B1" name="objects_distance_to_point" returnType="real" argc="2">
			<arg type="object_list" />
			<arg type="point_reference" />
		</function>
		<function opcode="0x0B2" null="true" name="map_info" returnType="void" />
		<function opcode="0x0B3" null="true" name="position_predict" returnType="void" argc="3">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x0B4" null="true" name="shader_predict" returnType="void" argc="1">
			<arg type="shader" />
		</function>
		<function opcode="0x0B5" null="true" name="bitmap_predict" returnType="void" argc="1">
			<arg type="bitmap" />
		</function>
		<function opcode="0x0B6" null="true" name="script_recompile" returnType="void" />
		<function opcode="0x0B7" null="true" name="script_doc" returnType="void" />
		<function opcode="0x0B8" null="true" name="help" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x0B9" name="game_engine_objects" returnType="object_list" />
		<function opcode="0x0BA" name="random_range" returnType="short" argc="2">
			<arg type="short" />
			<arg type="short" />
		</function>
		<function opcode="0x0BB" name="real_random_range" returnType="real" argc="2">
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x0BC" name="physics_constants_reset" returnType="void" />
		<function opcode="0x0BD" name="physics_set_gravity" returnType="void" argc="1">
			<arg type="real" />
		</function>
		<function opcode="0x0BE" name="physics_set_velocity_frame" returnType="void" argc="3">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x0BF" name="physics_disable_character_ground_adhesion_forces" returnType="void" argc="1">
			<arg type="real" />
		</function>
		<function opcode="0x0C0" null="true" name="" returnType="void" />
		<function opcode="0x0C1" null="true" name="" returnType="void" />
		<function opcode="0x0C2" null="true" name="havok_dump_world" returnType="void" argc="2">
			<arg type="string" />
			<arg type="boolean" />
		</function>
		<function opcode="0x0C3" null="true" name="havok_dump_world_close_movie" returnType="void" />
		<function opcode="0x0C4" null="true" name="havok_profile_start" returnType="void" />
		<function opcode="0x0C5" null="true" name="havok_profile_end" returnType="void" />
		<function opcode="0x0C6" null="true" name="" returnType="void" argc="2">
			<arg type="long" />
			<arg type="long" />
		</function>
		<function opcode="0x0C7" null="true" name="havok_reset_allocated_state" returnType="void" />
		<function opcode="0x0C8" name="breakable_surfaces_enable" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x0C9" name="breakable_surfaces_reset" returnType="void" />
		<function opcode="0x0CA" name="recording_play" returnType="boolean" argc="2">
			<arg type="unit" />
			<arg type="cutscene_recording" />
		</function>
		<function opcode="0x0CB" name="recording_play_and_delete" returnType="boolean" argc="2">
			<arg type="unit" />
			<arg type="cutscene_recording" />
		</function>
		<function opcode="0x0CC" name="recording_play_and_hover" returnType="boolean" argc="2">
			<arg type="vehicle" />
			<arg type="cutscene_recording" />
		</function>
		<function opcode="0x0CD" name="recording_kill" returnType="void" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x0CE" name="recording_time" returnType="short" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x0CF" name="render_lights" returnType="boolean" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x0D0" null="true" name="" returnType="void" />
		<function opcode="0x0D1" null="true" name="render_lights_enable_cinematic_shadow" returnType="void" argc="4">
			<arg type="boolean" />
			<arg type="object" />
			<arg type="string_id" />
			<arg type="real" />
		</function>
		<function opcode="0x0D2" name="texture_camera_set_object_marker" returnType="void" argc="3">
			<arg type="object" />
			<arg type="string_id" />
			<arg type="real" />
		</function>
		<function opcode="0x0D3" name="" returnType="void" argc="3">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x0D4" name="" returnType="void" argc="3">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
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			<arg type="object" />
			<arg type="string_id" />
		</function>
		<function opcode="0x0D6" name="" returnType="void" argc="2">
			<arg type="object" />
			<arg type="string_id" />
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		<function opcode="0x0D7" name="" returnType="void" argc="3">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x0D8" name="texture_camera_on" returnType="void" />
		<function opcode="0x0D9" name="" returnType="void" />
		<function opcode="0x0DA" name="texture_camera_off" returnType="void" />
		<function opcode="0x0DB" name="texture_camera_set_aspect_ratio" returnType="void" argc="1">
			<arg type="real" />
		</function>
		<function opcode="0x0DC" name="" returnType="void" argc="2">
			<arg type="long" />
			<arg type="long" />
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		<function opcode="0x0DD" name="" returnType="void" argc="1">
			<arg type="long" />
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		<function opcode="0x0DE" name="" returnType="void" argc="1">
			<arg type="real" />
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		<function opcode="0x0DF" name="" returnType="void" argc="1">
			<arg type="real" />
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		<function opcode="0x0E0" name="" returnType="void" argc="1">
			<arg type="boolean" />
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		<function opcode="0x0E1" name="" returnType="void" argc="1">
			<arg type="long" />
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		<function opcode="0x0E2" name="" returnType="void" argc="1">
			<arg type="long" />
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			<arg type="long" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
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		<function opcode="0x0E4" name="" returnType="void" argc="4">
			<arg type="long" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
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		<function opcode="0x0E5" name="" returnType="void" argc="3">
			<arg type="long" />
			<arg type="object" />
			<arg type="string_id" />
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			<arg type="long" />
			<arg type="object" />
			<arg type="string_id" />
		</function>
		<function opcode="0x0E7" name="" returnType="void" argc="2">
			<arg type="long" />
			<arg type="boolean" />
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			<arg type="long" />
			<arg type="object" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
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		<function opcode="0x0E9" name="" returnType="void" argc="1">
			<arg type="long" />
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		<function opcode="0x0EA" name="" returnType="void" argc="2">
			<arg type="long" />
			<arg type="object" />
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		<function opcode="0x0EB" name="" returnType="void" argc="1">
			<arg type="long" />
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			<arg type="long" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
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			<arg type="boolean" />
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		<function opcode="0x0EE" null="true" name="" returnType="void" argc="1">
			<arg type="boolean" />
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		<function opcode="0x0EF" null="true" name="" returnType="void" argc="1">
			<arg type="boolean" />
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		<function opcode="0x0F0" null="true" name="" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x0F1" null="true" name="" returnType="void" />
		<function opcode="0x0F2" name="weather_animate?" returnType="void" argc="3">
			<arg type="string_id" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x0F3" name="weather_animate_force" returnType="void" argc="3">
			<arg type="string_id" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x0F4" null="true" name="" returnType="void" argc="2">
			<arg type="long" />
			<arg type="long" />
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		<function opcode="0x0F5" null="true" name="" returnType="void" argc="1">
			<arg type="long" />
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		<function opcode="0x0F6" null="true" name="" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x0F7" null="true" name="" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x0F8" null="true" name="" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x0F9" null="true" name="" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x0FA" null="true" name="render_debug_structure_all_fog_planes" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x0FB" null="true" name="render_debug_structure_all_cluster_errors" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x0FC" null="true" name="render_debug_structure_line_opacity" returnType="void" argc="4">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x0FD" null="true" name="render_debug_structure_text_opacity" returnType="void" argc="4">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x0FE" null="true" name="render_debug_structure_opacity" returnType="void" argc="4">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x0FF" null="true" name="" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x100" null="true" name="" returnType="void" />
		<function opcode="0x101" null="true" name="" returnType="void" />
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			<arg type="string" />
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			<arg type="long" />
			<arg type="boolean" />
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			<arg type="boolean" />
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			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
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			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
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		<function opcode="0x10C" null="true" name="" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x10D" name="scenery_animation_start" returnType="void" argc="3">
			<arg type="scenery" />
			<arg type="animation_graph" />
			<arg type="string_id" />
		</function>
		<function opcode="0x10E" name="scenery_animation_start_loop" returnType="void" argc="3">
			<arg type="scenery" />
			<arg type="animation_graph" />
			<arg type="string_id" />
		</function>
		<function opcode="0x10F" name="scenery_animation_start_relative" returnType="void" argc="4">
			<arg type="scenery" />
			<arg type="animation_graph" />
			<arg type="string_id" />
			<arg type="object" />
		</function>
		<function opcode="0x110" name="scenery_animation_start_relative_loop" returnType="void" argc="4">
			<arg type="scenery" />
			<arg type="animation_graph" />
			<arg type="string_id" />
			<arg type="object" />
		</function>
		<function opcode="0x111" name="scenery_animation_start_at_frame" returnType="void" argc="4">
			<arg type="scenery" />
			<arg type="animation_graph" />
			<arg type="string_id" />
			<arg type="short" />
		</function>
		<function opcode="0x112" name="scenery_animation_start_relative_at_frame" returnType="void" argc="5">
			<arg type="scenery" />
			<arg type="animation_graph" />
			<arg type="string_id" />
			<arg type="object" />
			<arg type="short" />
		</function>
		<function opcode="0x113" name="scenery_animation_idle" returnType="void" argc="1">
			<arg type="scenery" />
		</function>
		<function opcode="0x114" name="scenery_get_animation_time" returnType="short" argc="1">
			<arg type="scenery" />
		</function>
		<function opcode="0x115" name="unit_can_blink" returnType="void" argc="2">
			<arg type="unit" />
			<arg type="boolean" />
		</function>
		<function opcode="0x116" name="unit_set_active_camo" returnType="void" argc="3">
			<arg type="unit" />
			<arg type="boolean" />
			<arg type="real" />
		</function>
		<function opcode="0x117" name="unit_open" returnType="void" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x118" name="unit_close" returnType="void" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x119" name="unit_kill" returnType="void" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x11A" name="unit_kill_silent" returnType="void" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x11B" name="unit_is_emitting" returnType="boolean" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x11C" name="unit_is_emp_stunned" returnType="boolean" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x11D" name="unit_get_custom_animation_time" returnType="short" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x11E" name="unit_stop_custom_animation" returnType="void" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x11F" name="custom_animation" returnType="boolean" argc="4">
			<arg type="unit" />
			<arg type="animation_graph" />
			<arg type="string_id" />
			<arg type="boolean" />
		</function>
		<function opcode="0x120" name="custom_animation_loop" returnType="boolean" argc="4">
			<arg type="unit" />
			<arg type="animation_graph" />
			<arg type="string_id" />
			<arg type="boolean" />
		</function>
		<function opcode="0x121" name="custom_animation_relative" returnType="boolean" argc="5">
			<arg type="unit" />
			<arg type="animation_graph" />
			<arg type="string_id" />
			<arg type="boolean" />
			<arg type="object" />
		</function>
		<function opcode="0x122" name="custom_animation_relative_loop" returnType="boolean" argc="5">
			<arg type="unit" />
			<arg type="animation_graph" />
			<arg type="string_id" />
			<arg type="boolean" />
			<arg type="object" />
		</function>
		<function opcode="0x123" name="custom_animation_list" returnType="boolean" argc="4">
			<arg type="object_list" />
			<arg type="animation_graph" />
			<arg type="string_id" />
			<arg type="boolean" />
		</function>
		<function opcode="0x124" name="unit_custom_animation_at_frame" returnType="boolean" argc="5">
			<arg type="unit" />
			<arg type="animation_graph" />
			<arg type="string_id" />
			<arg type="boolean" />
			<arg type="short" />
		</function>
		<function opcode="0x125" name="" returnType="boolean" argc="6">
			<arg type="unit" />
			<arg type="animation_graph" />
			<arg type="string_id" />
			<arg type="string_id" />
			<arg type="boolean" />
			<arg type="short" />
		</function>
		<function opcode="0x126" name="unit_is_playing_custom_animation" returnType="boolean" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x127" name="unit_has_mandibles_hidden" returnType="boolean" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x128" null="true" name="" returnType="void" argc="1">
			<arg type="string" />
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		<function opcode="0x129" null="true" name="" returnType="void" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x12A" null="true" name="" returnType="void" />
		<function opcode="0x12B" null="true" name="" returnType="void" />
		<function opcode="0x12C" name="" returnType="boolean" argc="2">
			<arg type="unit" />
			<arg type="string_id" />
		</function>
		<function opcode="0x12D" name="object_running_sync_action" returnType="boolean" argc="2">
			<arg type="object" />
			<arg type="string_id" />
		</function>
		<function opcode="0x12E" name="object_set_custom_animations_hold_on_last_frame" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x12F" name="object_set_custom_animations_prevent_lipsync_head_movement" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x130" name="" returnType="boolean" argc="2">
			<arg type="object" />
			<arg type="string_id" />
		</function>
		<function opcode="0x131" null="true" name="" returnType="void" />
		<function opcode="0x132" name="unit_get_team_index" returnType="short" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x133" name="unit_aim_without_turning" returnType="void" argc="2">
			<arg type="unit" />
			<arg type="boolean" />
		</function>
		<function opcode="0x134" name="unit_set_enterable_by_player" returnType="void" argc="2">
			<arg type="unit" />
			<arg type="boolean" />
		</function>
		<function opcode="0x135" name="unit_get_enterable_by_player" returnType="boolean" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x136" name="unit_only_takes_damage_from_players_team" returnType="void" argc="2">
			<arg type="unit" />
			<arg type="boolean" />
		</function>
		<function opcode="0x137" name="unit_enter_vehicle" returnType="void" argc="3">
			<arg type="unit" />
			<arg type="vehicle" />
			<arg type="string_id" />
		</function>
		<function opcode="0x138" name="unit_enter_vehicle_immediate" returnType="void" argc="3">
			<arg type="unit" />
			<arg type="vehicle" />
			<arg type="string_id" />
		</function>
		<function opcode="0x139" name="unit_falling_damage_disable" returnType="void" argc="2">
			<arg type="unit" />
			<arg type="boolean" />
		</function>
		<function opcode="0x13A" name="unit_in_vehicle_type" returnType="boolean" argc="2">
			<arg type="unit" />
			<arg type="long" />
		</function>
		<function opcode="0x13B" name="" returnType="short" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x13C" name="object_get_turret" returnType="vehicle" argc="2">
			<arg type="object" />
			<arg type="short" />
		</function>
		<function opcode="0x13D" name="unit_board_vehicle" returnType="void" argc="2">
			<arg type="unit" />
			<arg type="string_id" />
		</function>
		<function opcode="0x13E" name="unit_set_emotion_by_?" returnType="void" argc="4">
			<arg type="unit" />
			<arg type="long" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x13F" name="unit_set_emotion_by_name" returnType="void" argc="4">
			<arg type="unit" />
			<arg type="string_id" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x140" name="unit_enable_eye_tracking" returnType="void" argc="2">
			<arg type="unit" />
			<arg type="boolean" />
		</function>
		<function opcode="0x141" name="unit_set_integrated_flashlight" returnType="void" argc="2">
			<arg type="unit" />
			<arg type="boolean" />
		</function>
		<function opcode="0x142" name="unit_in_vehicle" returnType="boolean" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x143" name="unit_get_vehicle" returnType="vehicle" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x144" name="vehicle_set_player_interaction" returnType="void" argc="4">
			<arg type="vehicle" />
			<arg type="unit_seat_mapping" />
			<arg type="boolean" />
			<arg type="boolean" />
		</function>
		<function opcode="0x145" name="" returnType="void" argc="4">
			<arg type="vehicle" />
			<arg type="unit_seat_mapping" />
			<arg type="boolean" />
			<arg type="boolean" />
		</function>
		<function opcode="0x146" name="vehicle_test_seat_unit_list" returnType="boolean" argc="3">
			<arg type="vehicle" />
			<arg type="unit_seat_mapping" />
			<arg type="object_list" />
		</function>
		<function opcode="0x147" name="vehicle_test_seat_unit" returnType="boolean" argc="3">
			<arg type="vehicle" />
			<arg type="unit_seat_mapping" />
			<arg type="unit" />
		</function>
		<function opcode="0x148" name="vehicle_test_seat" returnType="boolean" argc="2">
			<arg type="vehicle" />
			<arg type="unit_seat_mapping" />
		</function>
		<function opcode="0x149" name="unit_set_prefer_tight_camera_track" returnType="void" argc="2">
			<arg type="unit" />
			<arg type="boolean" />
		</function>
		<function opcode="0x14A" name="unit_exit_vehicle" returnType="boolean" argc="2">
			<arg type="unit" />
			<arg type="unit_seat_mapping" />
		</function>
		<function opcode="0x14B" name="unit_exit_vehicle" returnType="void" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x14C" name="unit_exit_vehicle" returnType="void" argc="2">
			<arg type="unit" />
			<arg type="short" />
		</function>
		<function opcode="0x14D" name="unit_set_maximum_vitality" returnType="void" argc="3">
			<arg type="unit" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x14E" name="units_set_maximum_vitality" returnType="void" argc="3">
			<arg type="object_list" />
			<arg type="real" />
			<arg type="real" />
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			<arg type="boolean" />
			<arg type="vehicle" />
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		<function opcode="0x2E1" name="cs_go_to_vehicle" returnType="void" flags="100" argc="2">
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			<arg type="unit_seat_mapping" />
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		<function opcode="0x2E2" name="vs_go_to_vehicle" returnType="void" argc="4">
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			<arg type="boolean" />
			<arg type="vehicle" />
			<arg type="unit_seat_mapping" />
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		<function opcode="0x2E4" name="vs_set_style" returnType="void" argc="2">
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			<arg type="style" />
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		<function opcode="0x2E5" name="cs_force_combat_status" returnType="void" flags="100" argc="1">
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		<function opcode="0x2E6" name="cs_force_combat_status" returnType="void" argc="2">
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			<arg type="short" />
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		<function opcode="0x2E7" name="cs_enable_targeting" returnType="void" flags="100" argc="1">
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		<function opcode="0x2E8" name="cs_enable_targeting" returnType="void" argc="2">
			<arg type="ai" />
			<arg type="boolean" />
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		<function opcode="0x2E9" name="cs_enable_looking" returnType="void" flags="100" argc="1">
			<arg type="boolean" />
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		<function opcode="0x2EA" name="cs_enable_looking" returnType="void" argc="2">
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			<arg type="boolean" />
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		<function opcode="0x2EB" name="cs_enable_moving" returnType="void" flags="100" argc="1">
			<arg type="boolean" />
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		<function opcode="0x2EC" name="cs_enable_moving" returnType="void" argc="2">
			<arg type="ai" />
			<arg type="boolean" />
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		<function opcode="0x2ED" name="cs_enable_dialogue" returnType="void" flags="100" argc="1">
			<arg type="boolean" />
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		<function opcode="0x2EE" name="cs_enable_dialogue" returnType="void" argc="2">
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		<function opcode="0x2EF" name="cs_suppress_activity_termination" returnType="void" flags="100" argc="1">
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		<function opcode="0x2F0" name="vs_suppress_activity_termination" returnType="void" argc="2">
			<arg type="ai" />
			<arg type="boolean" />
		</function>
		<function opcode="0x2F1" name="cs_suppress_dialogue_global?" returnType="void" flags="100" argc="1">
			<arg type="boolean" />
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		<function opcode="0x2F2" name="vs_suppress_dialogue_global?" returnType="void" argc="2">
			<arg type="ai" />
			<arg type="boolean" />
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		<function opcode="0x2F3" name="cs_look" returnType="void" flags="100" argc="2">
			<arg type="boolean" />
			<arg type="point_reference" />
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		<function opcode="0x2F4" name="vs_look" returnType="void" argc="3">
			<arg type="ai" />
			<arg type="boolean" />
			<arg type="point_reference" />
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		<function opcode="0x2F5" name="cs_look_player" returnType="void" flags="100" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x2F6" name="vs_look_player" returnType="void" argc="2">
			<arg type="ai" />
			<arg type="boolean" />
		</function>
		<function opcode="0x2F7" name="cs_look_object" returnType="void" flags="100" argc="2">
			<arg type="boolean" />
			<arg type="object" />
		</function>
		<function opcode="0x2F8" name="vs_look_object" returnType="void" argc="3">
			<arg type="ai" />
			<arg type="boolean" />
			<arg type="object" />
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		<function opcode="0x2F9" name="cs_aim" returnType="void" flags="100" argc="2">
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			<arg type="point_reference" />
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		<function opcode="0x2FA" name="vs_aim" returnType="void" argc="3">
			<arg type="ai" />
			<arg type="boolean" />
			<arg type="point_reference" />
		</function>
		<function opcode="0x2FB" name="cs_aim_player" returnType="void" flags="100" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x2FC" name="vs_aim_player" returnType="void" argc="2">
			<arg type="ai" />
			<arg type="boolean" />
		</function>
		<function opcode="0x2FD" name="cs_aim_object" returnType="void" flags="100" argc="2">
			<arg type="boolean" />
			<arg type="object" />
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		<function opcode="0x2FE" name="vs_aim_object" returnType="void" argc="3">
			<arg type="ai" />
			<arg type="boolean" />
			<arg type="object" />
		</function>
		<function opcode="0x2FF" name="cs_face" returnType="void" flags="100" argc="2">
			<arg type="boolean" />
			<arg type="point_reference" />
		</function>
		<function opcode="0x300" name="vs_face" returnType="void" argc="3">
			<arg type="ai" />
			<arg type="boolean" />
			<arg type="point_reference" />
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		<function opcode="0x301" name="cs_face_player" returnType="void" flags="100" argc="1">
			<arg type="boolean" />
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		<function opcode="0x302" name="vs_face_player" returnType="void" argc="2">
			<arg type="ai" />
			<arg type="boolean" />
		</function>
		<function opcode="0x303" name="cs_face_object" returnType="void" flags="100" argc="2">
			<arg type="boolean" />
			<arg type="object" />
		</function>
		<function opcode="0x304" name="vs_face_object" returnType="void" argc="3">
			<arg type="ai" />
			<arg type="boolean" />
			<arg type="object" />
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		<function opcode="0x305" name="cs_shoot" returnType="void" flags="100" argc="1">
			<arg type="boolean" />
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		<function opcode="0x306" name="vs_shoot" returnType="void" argc="2">
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		</function>
		<function opcode="0x307" name="cs_shoot" returnType="void" flags="100" argc="2">
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			<arg type="object" />
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			<arg type="boolean" />
			<arg type="object" />
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		<function opcode="0x309" name="cs_shoot_point" returnType="void" flags="100" argc="2">
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		<function opcode="0x30A" name="vs_shoot_point" returnType="void" argc="3">
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			<arg type="point_reference" />
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		<function opcode="0x30B" name="cs_shoot_secondary_trigger" returnType="void" flags="100" argc="1">
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		<function opcode="0x30C" name="vs_shoot_secondary_trigger" returnType="void" argc="2">
			<arg type="ai" />
			<arg type="boolean" />
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		<function opcode="0x30D" name="cs_lower_weapon" returnType="void" flags="100" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x30E" name="cs_lower_weapon" returnType="void" argc="2">
			<arg type="ai" />
			<arg type="boolean" />
		</function>
		<function opcode="0x30F" name="cs_vehicle_speed" returnType="void" flags="100" argc="1">
			<arg type="real" />
		</function>
		<function opcode="0x310" name="vs_vehicle_speed" returnType="void" argc="2">
			<arg type="ai" />
			<arg type="real" />
		</function>
		<function opcode="0x311" name="cs_vehicle_speed_instantaneous" returnType="void" flags="100" argc="1">
			<arg type="real" />
		</function>
		<function opcode="0x312" name="vs_vehicle_speed_instantaneous" returnType="void" argc="2">
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			<arg type="real" />
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		<function opcode="0x313" name="cs_vehicle_boost" returnType="void" flags="100" argc="1">
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		<function opcode="0x314" name="vs_vehicle_boost" returnType="void" argc="2">
			<arg type="ai" />
			<arg type="boolean" />
		</function>
		<function opcode="0x315" name="cs_turn_sharpness?" returnType="void" flags="100" argc="2">
			<arg type="boolean" />
			<arg type="real" />
		</function>
		<function opcode="0x316" name="vs_turn_sharpness?" returnType="void" argc="3">
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			<arg type="boolean" />
			<arg type="real" />
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		<function opcode="0x317" name="cs_enable_pathfinding_failsafe" returnType="void" flags="100" argc="1">
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		<function opcode="0x318" name="vs_enable_pathfinding_failsafe" returnType="void" argc="2">
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		<function opcode="0x319" name="" returnType="void" flags="100" argc="1">
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		<function opcode="0x31A" name="" returnType="void" argc="2">
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			<arg type="real" />
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		<function opcode="0x31C" name="cs_ignore_obstacles" returnType="void" argc="2">
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		<function opcode="0x31D" name="cs_approach_stop" returnType="void" flags="100" />
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		<function opcode="0x321" name="cs_crouch" returnType="void" flags="100" argc="1">
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		<function opcode="0x351" null="true" name="debug_camera_load" returnType="void" />
		<function opcode="0x352" null="true" name="debug_camera_save_name" returnType="void" argc="1">
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		<function opcode="0x359" null="true" name="" returnType="void" argc="1">
			<arg type="long" />
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		<function opcode="0x35B" name="game_difficulty_get_real" returnType="game_difficulty" />
		<function opcode="0x35C" name="game_insertion_point_get" returnType="short" />
		<function opcode="0x35D" name="pvs_set_object" returnType="void" argc="1">
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		<function opcode="0x35E" name="pvs_set_camera" returnType="void" argc="1">
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		</function>
		<function opcode="0x35F" name="pvs_clear" returnType="void" />
		<function opcode="0x360" null="true" name="" returnType="void" />
		<function opcode="0x361" name="" returnType="void" />
		<function opcode="0x362" name="player_enable_input" returnType="void" argc="1">
			<arg type="boolean" />
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		<function opcode="0x363" name="player_disable_movement" returnType="void" argc="1">
			<arg type="boolean" />
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		<function opcode="0x364" name="" returnType="void" argc="1">
			<arg type="boolean" />
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		<function opcode="0x366" name="" returnType="boolean" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x367" name="player_active_camouflage_on" returnType="boolean" />
		<function opcode="0x368" name="player_camera_control" returnType="boolean" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x369" name="player_action_test_reset" returnType="void" />
		<function opcode="0x36A" name="player_action_test_primary_trigger" returnType="boolean" />
		<function opcode="0x36B" name="player_action_test_grenade_trigger" returnType="boolean" />
		<function opcode="0x36C" name="player_action_test_vision_trigger" returnType="boolean" />
		<function opcode="0x36D" name="player_action_test_rotate_weapons" returnType="boolean" />
		<function opcode="0x36E" name="player_action_test_rotate_grenades" returnType="boolean" />
		<function opcode="0x36F" name="player_action_test_jump" returnType="boolean" />
		<function opcode="0x370" name="player_action_test_equipment" returnType="boolean" />
		<function opcode="0x371" name="player_action_test_context_primary" returnType="boolean" />
		<function opcode="0x372" name="player_action_test_vehicle_trick_primary" returnType="boolean" />
		<function opcode="0x373" name="player_action_test_vehicle_trick_secondary" returnType="boolean" />
		<function opcode="0x374" name="player_action_test_melee" returnType="boolean" />
		<function opcode="0x375" name="player_action_test_action" returnType="boolean" />
		<function opcode="0x376" name="player_action_test_accept" returnType="boolean" />
		<function opcode="0x377" name="player_action_test_cancel" returnType="boolean" />
		<function opcode="0x378" name="player_action_test_look_relative_up" returnType="boolean" />
		<function opcode="0x379" name="player_action_test_look_relative_down" returnType="boolean" />
		<function opcode="0x37A" name="player_action_test_look_relative_left" returnType="boolean" />
		<function opcode="0x37B" name="player_action_test_look_relative_right" returnType="boolean" />
		<function opcode="0x37C" name="player_action_test_look_relative_all_directions" returnType="boolean" />
		<function opcode="0x37D" name="" returnType="boolean" />
		<function opcode="0x37E" name="player_action_test_start" returnType="boolean" />
		<function opcode="0x37F" name="player_action_test_back" returnType="boolean" />
		<function opcode="0x380" name="player_action_test_dpad_up" returnType="boolean" />
		<function opcode="0x381" name="player_action_test_dpad_down" returnType="boolean" />
		<function opcode="0x382" name="" returnType="boolean" />
		<function opcode="0x383" name="" returnType="boolean" />
		<function opcode="0x384" name="" returnType="boolean" />
		<function opcode="0x385" name="unit_action_test_reset" returnType="void" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x386" name="unit_action_test_primary_trigger" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x387" name="unit_action_test_grenade_trigger" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x388" name="unit_action_test_vision_trigger" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x389" name="unit_action_test_rotate_weapons" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x38A" name="unit_action_test_rotate_grenades" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x38B" name="unit_action_test_jump" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x38C" name="unit_action_test_equipment" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x38D" name="unit_action_test_context_primary" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x38E" name="unit_action_test_vehicle_trick_primary" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x38F" name="unit_action_test_vehicle_trick_secondary" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x390" name="unit_action_test_melee" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x391" name="unit_action_test_action" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x392" name="unit_action_test_accept" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x393" name="unit_action_test_cancel" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x394" name="unit_action_test_look_relative_up" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x395" name="unit_action_test_look_relative_down" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x396" name="unit_action_test_look_relative_left" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x397" name="unit_action_test_look_relative_right" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x398" name="unit_action_test_look_relative_all_directions" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x399" name="unit_action_test_move_relative_all_directions" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x39A" name="unit_action_test_?" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x39B" name="unit_action_test_start" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x39C" name="unit_action_test_back" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x39D" name="unit_action_test_dpad_up" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x39E" name="unit_action_test_dpad_down" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x39F" name="unit_action_test_?" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x3A0" name="unit_action_test_?" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x3A1" name="" returnType="void" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x3A2" name="" returnType="void" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x3A3" name="" returnType="void" argc="3">
			<arg type="unit" />
			<arg type="damage_region" />
			<arg type="boolean" />
		</function>
		<function opcode="0x3A4" name="" returnType="void" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x3A5" name="player_action_test_unknown_float1" returnType="boolean" />
		<function opcode="0x3A6" name="player_action_test_unknown_float2" returnType="boolean" />
		<function opcode="0x3A7" name="player_set_pitch" returnType="void" argc="3">
			<arg type="player" />
			<arg type="real" />
			<arg type="long" />
		</function>
		<function opcode="0x3A8" name="player_has_female_voice" returnType="boolean" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x3A9" name="" returnType="boolean" />
		<function opcode="0x3AA" name="" returnType="boolean" />
		<function opcode="0x3AB" null="true" name="" returnType="void" argc="2">
			<arg type="unit" />
			<arg type="unit" />
		</function>
		<function opcode="0x3AC" null="true" name="" returnType="void" />
		<function opcode="0x3AD" null="true" name="" returnType="void" />
		<function opcode="0x3AE" null="true" name="" returnType="void" />
		<function opcode="0x3AF" null="true" name="" returnType="void" />
		<function opcode="0x3B0" name="map_reset" returnType="void" />
		<function opcode="0x3B1" null="true" name="" returnType="void" />
		<function opcode="0x3B2" name="switch_zone_set" returnType="void" argc="1">
			<arg type="zone_set" />
		</function>
		<function opcode="0x3B3" null="true" name="" returnType="void" />
		<function opcode="0x3B4" null="true" name="" returnType="void" />
		<function opcode="0x3B5" name="current_zone_set" returnType="long" />
		<function opcode="0x3B6" name="current_zone_set_fully_active" returnType="long" />
		<function opcode="0x3B7" null="true" name="" returnType="void" argc="2">
			<arg type="string" />
			<arg type="string" />
		</function>
		<function opcode="0x3B8" null="true" name="crash" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x3B9" null="true" name="version" returnType="void" />
		<function opcode="0x3BA" null="true" name="status" returnType="void" />
		<function opcode="0x3BB" null="true" name="record_movie" returnType="void" argc="4">
			<arg type="short" />
			<arg type="real" />
			<arg type="short" />
			<arg type="short" />
		</function>
		<function opcode="0x3BC" null="true" name="record_movie_distributed" returnType="void" argc="5">
			<arg type="short" />
			<arg type="long" />
			<arg type="short" />
			<arg type="long" />
			<arg type="long" />
		</function>
		<function opcode="0x3BD" null="true" name="screenshot" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x3BE" null="true" name="" returnType="void" />
		<function opcode="0x3BF" null="true" name="screenshot_big" returnType="void" argc="2">
			<arg type="short" />
			<arg type="string" />
		</function>
		<function opcode="0x3C0" null="true" name="screenshot_big_jittered" returnType="void" argc="2">
			<arg type="short" />
			<arg type="string" />
		</function>
		<function opcode="0x3C1" null="true" name="" returnType="void" argc="3">
			<arg type="short" />
			<arg type="short" />
			<arg type="string" />
		</function>
		<function opcode="0x3C2" null="true" name="" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x3C3" null="true" name="" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x3C4" null="true" name="" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x3C5" null="true" name="" returnType="void" />
		<function opcode="0x3C6" null="true" name="" returnType="void" argc="2">
			<arg type="long" />
			<arg type="string" />
		</function>
		<function opcode="0x3C7" null="true" name="" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x3C8" null="true" name="" returnType="void" argc="3">
			<arg type="string" />
			<arg type="string" />
			<arg type="string" />
		</function>
		<function opcode="0x3C9" null="true" name="" returnType="void" />
		<function opcode="0x3CA" null="true" name="" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x3CB" null="true" name="" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x3CC" null="true" name="" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x3CD" null="true" name="main_menu" returnType="void" />
		<function opcode="0x3CE" null="true" name="" returnType="void" />
		<function opcode="0x3CF" null="true" name="map_name" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x3D0" null="true" name="game_multiplayer" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x3D1" null="true" name="game_splitscreen" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x3D2" null="true" name="game_difficulty" returnType="void" argc="1">
			<arg type="game_difficulty" />
		</function>
		<function opcode="0x3D3" null="true" name="" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x3D4" null="true" name="" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x3D5" null="true" name="" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x3D6" null="true" name="" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x3D7" null="true" name="game_start" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x3D8" null="true" name="" returnType="void" />
		<function opcode="0x3D9" null="true" name="" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x3DA" name="game_rate" returnType="void" argc="3">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x3DB" null="true" name="" returnType="void" />
		<function opcode="0x3DC" null="true" name="" returnType="void" />
		<function opcode="0x3DD" null="true" name="" returnType="void" />
		<function opcode="0x3DE" null="true" name="debug_memory" returnType="void" />
		<function opcode="0x3DF" null="true" name="debug_memory_by_file" returnType="void" />
		<function opcode="0x3E0" null="true" name="debug_memory_for_file" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x3E1" null="true" name="debug_tags" returnType="void" />
		<function opcode="0x3E2" null="true" name="tags_verify_all" returnType="void" />
		<function opcode="0x3E3" null="true" name="" returnType="void" />
		<function opcode="0x3E4" null="true" name="" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x3E5" null="true" name="" returnType="void" />
		<function opcode="0x3E6" null="true" name="" returnType="void" />
		<function opcode="0x3E7" null="true" name="" returnType="void" />
		<function opcode="0x3E8" null="true" name="" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x3E9" null="true" name="" returnType="void" argc="2">
			<arg type="long" />
			<arg type="string" />
		</function>
		<function opcode="0x3EA" null="true" name="" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x3EB" null="true" name="" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x3EC" null="true" name="damage_control_get" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x3ED" null="true" name="damage_control_set" returnType="void" argc="2">
			<arg type="string" />
			<arg type="boolean" />
		</function>
		<function opcode="0x3EE" null="true" name="" returnType="void" />
		<function opcode="0x3EF" null="true" name="ai_dialogue_break_on_vocalization" returnType="void" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x3F0" name="fade_in" returnType="void" argc="4">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="short" />
		</function>
		<function opcode="0x3F1" name="fade_out" returnType="void" argc="4">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="short" />
		</function>
		<function opcode="0x3F2" name="fade_in_for_player" returnType="void" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x3F3" name="fade_out_for_player" returnType="void" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x3F4" name="cinematic_tag_fade_out_from_game" returnType="short" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x3F5" name="cinematic_tag_fade_in_to_cinematic" returnType="short" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x3F6" name="cinematic_tag_fade_out_from_cinematic" returnType="short" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x3F7" name="cinematic_tag_fade_in_to_game" returnType="short" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x3F8" name="cinematic_transition_fade_out_from_game" returnType="short" argc="1">
			<arg type="cinematic_transition_definition" />
		</function>
		<function opcode="0x3F9" name="cinematic_transition_in_to_cinematic" returnType="short" argc="1">
			<arg type="cinematic_transition_definition" />
		</function>
		<function opcode="0x3FA" name="cinematic_transition_out_from_cinematic" returnType="short" argc="1">
			<arg type="cinematic_transition_definition" />
		</function>
		<function opcode="0x3FB" name="cinematic_transition_fade_in_to_game" returnType="short" argc="1">
			<arg type="cinematic_transition_definition" />
		</function>
		<function opcode="0x3FC" name="cinematic_run_script_by_name" returnType="void" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x3FD" name="cinematic_start" returnType="void" />
		<function opcode="0x3FE" name="cinematic_stop" returnType="void" />
		<function opcode="0x3FF" name="cinematic_skip_start_internal" returnType="void" />
		<function opcode="0x400" name="cinematic_skip_stop_internal" returnType="void" />
		<function opcode="0x401" name="cinematic_show_letterbox" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x402" name="cinematic_show_letterbox_immediate" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x403" name="cinematic_set_title" returnType="void" argc="1">
			<arg type="cutscene_title" />
		</function>
		<function opcode="0x404" name="cinematic_set_title_delayed" returnType="void" argc="2">
			<arg type="cutscene_title" />
			<arg type="real" />
		</function>
		<function opcode="0x405" name="cinematic_suppress_bsp_object_creation" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x406" name="cinematic_subtitle" returnType="void" argc="2">
			<arg type="string_id" />
			<arg type="real" />
		</function>
		<function opcode="0x407" name="cinematic_set" returnType="void" argc="1">
			<arg type="cinematic_definition" />
		</function>
		<function opcode="0x408" name="cinematic_set_shot" returnType="void" argc="2">
			<arg type="cinematic_scene_definition" />
			<arg type="long" />
		</function>
		<function opcode="0x409" null="true" name="" returnType="void" />
		<function opcode="0x40A" name="cinematic_set_early_exit" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x40B" name="cinematic_get_early_exit" returnType="long" />
		<function opcode="0x40C" name="" returnType="void" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x40D" name="" returnType="void" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x40E" name="cinematic_object_create_cinematic_anchor" returnType="void" argc="1">
			<arg type="cutscene_flag" />
		</function>
		<function opcode="0x40F" name="cinematic_object_destroy" returnType="void" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x410" name="cinematic_objects_destroy_all" returnType="void" />
		<function opcode="0x411" name="cinematic_destroy" returnType="void" />
		<function opcode="0x412" null="true" name="" returnType="boolean" />
		<function opcode="0x413" null="true" name="" returnType="boolean" />
		<function opcode="0x414" name="cinematic_clips_initialize_for_shot" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x415" name="cinematic_clips_destroy" returnType="void" />
		<function opcode="0x416" name="cinematic_lights_initialize_for_shot" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x417" name="cinematic_lights_destroy" returnType="void" />
		<function opcode="0x418" name="cinematic_lights_destroy_shot" returnType="void" />
		<function opcode="0x419" name="cinematic_light_object" returnType="void" argc="4">
			<arg type="object" />
			<arg type="string_id" />
			<arg type="cinematic_lightprobe" />
			<arg type="cutscene_camera_point" />
		</function>
		<function opcode="0x41A" name="" returnType="void" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x41B" name="cinematic_lighting_rebuild_all" returnType="void" />
		<function opcode="0x41C" null="true" name="" returnType="void" argc="5">
			<arg type="string" />
			<arg type="long" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x41D" null="true" name="" returnType="void" argc="8">
			<arg type="string" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x41E" null="true" name="" returnType="void" argc="7">
			<arg type="string" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x41F" null="true" name="" returnType="void" argc="5">
			<arg type="string" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
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			<arg type="string" />
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			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
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		<function opcode="0x421" name="cinematic_object_get" returnType="object" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x422" name="cinematic_unit_get" returnType="unit" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x423" name="cinematic_weapon_get" returnType="weapon" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x424" null="true" name="" returnType="void" />
		<function opcode="0x425" name="" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x426" name="cinematic_tag_reference_get_cinematic" returnType="cinematic_definition" argc="1">
			<arg type="long" name="cinematic" />
		</function>
		<function opcode="0x427" name="cinematic_tag_reference_get_scene" returnType="cinematic_scene_definition" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x428" name="cinematic_tag_reference_get_effect" returnType="effect" argc="4">
			<arg type="long" name="cinematic" />
			<arg type="long" name="scene" />
			<arg type="long" />
			<arg type="long" />
		</function>
		<function opcode="0x429" name="cinematic_tag_reference_get_sound" returnType="sound" argc="4">
			<arg type="long" name="cinematic" />
			<arg type="long" name="scene" />
			<arg type="long" />
			<arg type="long" />
		</function>
		<function opcode="0x42A" name="cinematic_tag_reference_get_sound2" returnType="sound" argc="4">
			<arg type="long" name="cinematic" />
			<arg type="long" name="scene" />
			<arg type="long" />
			<arg type="long" />
		</function>
		<function opcode="0x42B" name="cinematic_tag_reference_get_looping_sound" returnType="looping_sound" argc="4">
			<arg type="long" name="cinematic" />
			<arg type="long" name="scene" />
			<arg type="long" />
			<arg type="long" />
		</function>
		<function opcode="0x42C" name="cinematic_tag_reference_get_animation" returnType="animation_graph" argc="3">
			<arg type="long" name="cinematic" />
			<arg type="long" name="scene" />
			<arg type="long" />
		</function>
		<function opcode="0x42D" name="cinematic_tag_reference_get_?" returnType="boolean" argc="2">
			<arg type="long" name="cinematic" />
			<arg type="long" />
		</function>
		<function opcode="0x42E" name="cinematic_scripting_fade_out" returnType="void" argc="4">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="short" />
		</function>
		<function opcode="0x42F" name="" returnType="void" argc="2">
			<arg type="long" />
			<arg type="long" />
		</function>
		<function opcode="0x430" name="" returnType="void" argc="2">
			<arg type="long" />
			<arg type="long" />
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		<function opcode="0x431" name="cinematic_scripting_create_object?" returnType="void" argc="3">
			<arg type="long" />
			<arg type="long" />
			<arg type="string_id" />
		</function>
		<function opcode="0x432" name="cinematic_scripting_destroy_object" returnType="void" argc="2">
			<arg type="long" />
			<arg type="long" />
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		<function opcode="0x433" name="" returnType="void" argc="1">
			<arg type="long" />
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		<function opcode="0x434" name="cinematic_scripting_create_scene" returnType="void" argc="1">
			<arg type="long" />
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		<function opcode="0x435" name="cinematic_scripting_destroy_scene" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x436" name="cinematic_scripting_start_effect" returnType="void" argc="4">
			<arg type="long" />
			<arg type="long" />
			<arg type="long" />
			<arg type="object" />
		</function>
		<function opcode="0x437" name="cinematic_scripting_start_music" returnType="void" argc="3">
			<arg type="long" />
			<arg type="long" />
			<arg type="long" />
		</function>
		<function opcode="0x438" name="cinematic_scripting_start_dialogue" returnType="void" argc="4">
			<arg type="long" />
			<arg type="long" />
			<arg type="long" />
			<arg type="object" />
		</function>
		<function opcode="0x439" name="cinematic_scripting_stop_music" returnType="void" argc="3">
			<arg type="long" />
			<arg type="long" />
			<arg type="long" />
		</function>
		<function opcode="0x43A" name="cinematic_scripting_start_screen_effect" returnType="void" argc="3">
			<arg type="long" />
			<arg type="long" />
			<arg type="long" />
		</function>
		<function opcode="0x43B" name="cinematic_scripting_stop_screen_effect" returnType="void" argc="3">
			<arg type="long" />
			<arg type="long" />
			<arg type="long" />
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		<function opcode="0x43C" name="" returnType="void" argc="5">
			<arg type="long" />
			<arg type="long" />
			<arg type="long" />
			<arg type="string_id" />
			<arg type="boolean" />
		</function>
		<function opcode="0x43D" name="cinematic_scripting_create_and_animate_cinematic_object" returnType="void" argc="5">
			<arg type="long" />
			<arg type="long" />
			<arg type="long" />
			<arg type="string_id" />
			<arg type="boolean" />
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			<arg type="long" />
			<arg type="long" />
			<arg type="long" />
			<arg type="boolean" />
		</function>
		<function opcode="0x43F" name="cinematic_scripting_create_and_animate_cinematic_object_no_animation" returnType="void" argc="4">
			<arg type="long" />
			<arg type="long" />
			<arg type="long" />
			<arg type="boolean" />
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		<function opcode="0x440" name="cinematic_scripting_set_user_input_constraints" returnType="void" argc="3">
			<arg type="long" />
			<arg type="long" />
			<arg type="long" />
		</function>
		<function opcode="0x441" null="true" name="attract_mode_start" returnType="void" />
		<function opcode="0x442" null="true" name="attract_mode_set_seconds" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x443" name="game_won" returnType="void" />
		<function opcode="0x444" name="game_lost" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x445" name="game_revert" returnType="void" />
		<function opcode="0x446" name="" returnType="void" />
		<function opcode="0x447" name="game_is_cooperative" returnType="boolean" />
		<function opcode="0x448" name="game_is_playtest" returnType="boolean" />
		<function opcode="0x449" name="game_can_use_flashlights" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x44A" null="true" name="game_save_and_quit" returnType="void" />
		<function opcode="0x44B" null="true" name="game_save_unsafe" returnType="void" />
		<function opcode="0x44C" name="game_insertion_point_unlock" returnType="void" argc="1">
			<arg type="short" />
		</function>
		<function opcode="0x44D" name="game_insertion_point_lock?" returnType="void" argc="1">
			<arg type="short" />
		</function>
		<function opcode="0x44E" null="true" name="" returnType="void" argc="1">
			<arg type="short" />
		</function>
		<function opcode="0x44F" null="true" name="" returnType="void" argc="1">
			<arg type="controller" />
		</function>
		<function opcode="0x450" null="true" name="" returnType="void" />
		<function opcode="0x451" name="achievement_grant_to_player" returnType="void" argc="2">
			<arg type="player" />
			<arg type="string_id" />
		</function>
		<function opcode="0x452" null="true" name="achievement_grant_to_player" returnType="void" argc="2">
			<arg type="controller" />
			<arg type="string_id" />
		</function>
		<function opcode="0x453" null="true" name="achievement_grant_to_all_players" returnType="void" argc="1">
			<arg type="string_id" />
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		<function opcode="0x454" null="true" name="" returnType="void" argc="1">
			<arg type="boolean" />
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			<arg type="boolean" />
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			<arg type="boolean" />
		</function>
		<function opcode="0x457" null="true" name="" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x458" null="true" name="" returnType="void" argc="1">
			<arg type="boolean" />
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			<arg type="boolean" />
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			<arg type="boolean" />
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			<arg type="boolean" />
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			<arg type="boolean" />
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			<arg type="boolean" />
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			<arg type="boolean" />
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			<arg type="boolean" />
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		<function opcode="0x460" null="true" name="" returnType="void" argc="1">
			<arg type="boolean" />
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		<function opcode="0x461" null="true" name="" returnType="void" argc="1">
			<arg type="boolean" />
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			<arg type="boolean" />
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			<arg type="string" />
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			<arg type="long" />
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			<arg type="boolean" />
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			<arg type="boolean" />
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			<arg type="string" />
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			<arg type="long" />
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		<function opcode="0x469" null="true" name="" returnType="void" argc="1">
			<arg type="long" />
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		<function opcode="0x46A" name="core_load" returnType="void" />
		<function opcode="0x46B" name="core_load_name" returnType="void" argc="1">
			<arg type="string" />
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		<function opcode="0x46C" name="core_save" returnType="void" />
		<function opcode="0x46D" name="core_save_name" returnType="void" argc="1">
			<arg type="string" />
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		<function opcode="0x46E" null="true" name="core_load_game" returnType="void" />
		<function opcode="0x46F" null="true" name="core_load_game_name" returnType="void" argc="1">
			<arg type="string" />
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		<function opcode="0x470" null="true" name="core_regular_upload_to_debug_server" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x471" null="true" name="core_set_upload_option" returnType="void" argc="1">
			<arg type="string" />
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		<function opcode="0x472" null="true" name="" returnType="void" argc="1">
			<arg type="boolean" />
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		<function opcode="0x473" null="true" name="" returnType="void" argc="1">
			<arg type="boolean" />
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			<arg type="boolean" />
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		<function opcode="0x476" name="game_safe_to_speak" returnType="boolean" />
		<function opcode="0x477" name="game_all_quiet" returnType="boolean" />
		<function opcode="0x478" name="game_save" returnType="void" />
		<function opcode="0x479" name="game_save_cancel" returnType="void" />
		<function opcode="0x47A" name="game_save_no_timeout" returnType="void" />
		<function opcode="0x47B" name="game_save_immediate" returnType="void" />
		<function opcode="0x47C" name="game_saving" returnType="boolean" />
		<function opcode="0x47D" name="game_reverted" returnType="boolean" />
		<function opcode="0x47E" name="survival_mode_respawn_dead_players" returnType="void" />
		<function opcode="0x47F" name="survival_mode_lives_get" returnType="long" argc="1">
			<arg type="team" />
		</function>
		<function opcode="0x480" name="survival_mode_lives_set" returnType="void" argc="2">
			<arg type="team" />
			<arg type="long" />
		</function>
		<function opcode="0x481" name="" returnType="long" />
		<function opcode="0x482" name="" returnType="long" />
		<function opcode="0x483" name="survival_mode_set_get" returnType="short" />
		<function opcode="0x484" name="survival_mode_round_get" returnType="short" />
		<function opcode="0x485" name="survival_mode_rounds_per_set_get?" returnType="short" />
		<function opcode="0x486" name="survival_mode_waves_per_round_get?" returnType="short" />
		<function opcode="0x487" name="survival_mode_wave_get" returnType="short" />
		<function opcode="0x488" name="survival_mode_set_multiplier_get" returnType="real" />
		<function opcode="0x489" name="survival_mode_set_multiplier_set" returnType="void" argc="1">
			<arg type="real" />
		</function>
		<function opcode="0x48A" name="survival_mode_round_multiplier_get?" returnType="real" />
		<function opcode="0x48B" name="survival_mode_round_multiplier_set?" returnType="void" argc="1">
			<arg type="real" />
		</function>
		<function opcode="0x48C" name="survival_mode_get_wave_squad" returnType="long" />
		<function opcode="0x48D" name="survival_mode_current_wave_is_initial" returnType="boolean" />
		<function opcode="0x48E" name="survival_mode_current_wave_is_boss" returnType="boolean" />
		<function opcode="0x48F" name="survival_mode_is_?" returnType="boolean" />
		<function opcode="0x490" name="survival_mode_is_?" returnType="boolean" />
		<function opcode="0x491" name="survival_mode_begin_new_set" returnType="void" />
		<function opcode="0x492" name="survival_mode_begin_new_wave" returnType="void" />
		<function opcode="0x493" name="survival_mode_end_set" returnType="void" />
		<function opcode="0x494" name="survival_mode_end_wave" returnType="void" />
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		<function opcode="0x496" name="survival_mode_event_new?" returnType="void" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x497" name="chud_bonus_round_show_timer" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x498" name="chud_bonus_round_start_timer" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x499" name="chud_bonus_round_set_timer" returnType="void" argc="1">
			<arg type="real" />
		</function>
		<function opcode="0x49A" name="survival_mode_get_time_limit" returnType="long" />
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		<function opcode="0x49C" name="survival_mode_get_round_count" returnType="long" />
		<function opcode="0x49D" name="survival_mode_get_wave_count" returnType="long" />
		<function opcode="0x49E" name="survival_mode_get_shared_team_life_count" returnType="long" />
		<function opcode="0x49F" name="survival_mode_get_elite_life_count" returnType="long" />
		<function opcode="0x4A0" name="survival_mode_max_lives" returnType="long" />
		<function opcode="0x4A1" name="survival_mode_generator_count" returnType="long" />
		<function opcode="0x4A2" name="survival_mode_bonus_lives_elite_death" returnType="long" />
		<function opcode="0x4A3" name="survival_mode_scenario_extras_enable" returnType="boolean" />
		<function opcode="0x4A4" name="survival_mode_weapon_drops_enable" returnType="boolean" />
		<function opcode="0x4A5" name="survival_mode_ammo_crates_enable" returnType="boolean" />
		<function opcode="0x4A6" name="survival_mode_generator_defend_all" returnType="boolean" />
		<function opcode="0x4A7" name="survival_mode_generator_random_spawn" returnType="boolean" />
		<function opcode="0x4A8" name="survival_mode_current_wave_uses_dropship" returnType="boolean" />
		<function opcode="0x4A9" name="survival_mode_get_current_wave_time_limit" returnType="short" />
		<function opcode="0x4AA" name="" returnType="long" argc="1">
			<arg type="mp_team" />
		</function>
		<function opcode="0x4AB" name="survival_mode_team_respawns_on_wave" returnType="boolean" argc="1">
			<arg type="team" />
		</function>
		<function opcode="0x4AC" name="survival_mode_sudden_death" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x4AD" name="survival_increment_human_score" returnType="void" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x4AE" name="survival_increment_elite_score" returnType="void" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x4AF" name="survival_mode_set_spartan_license_plate" returnType="void" argc="5">
			<arg type="long" />
			<arg type="long" />
			<arg type="string_id" />
			<arg type="string_id" />
			<arg type="string_id" />
		</function>
		<function opcode="0x4B0" name="survival_mode_set_elite_license_plate" returnType="void" argc="5">
			<arg type="long" />
			<arg type="long" />
			<arg type="string_id" />
			<arg type="string_id" />
			<arg type="string_id" />
		</function>
		<function opcode="0x4B1" name="survival_mode_player_count_by_team" returnType="long" argc="1">
			<arg type="team" />
		</function>
		<function opcode="0x4B2" name="survival_mode_players_by_team" returnType="object_list" argc="1">
			<arg type="team" />
		</function>
		<function opcode="0x4B3" name="sound_impulse_predict" returnType="void" argc="1">
			<arg type="sound" />
		</function>
		<function opcode="0x4B4" name="sound_impulse_trigger" returnType="void" argc="4">
			<arg type="sound" />
			<arg type="object" />
			<arg type="real" />
			<arg type="long" />
		</function>
		<function opcode="0x4B5" name="sound_impulse_start" returnType="void" argc="3">
			<arg type="sound" />
			<arg type="object" />
			<arg type="real" />
		</function>
		<function opcode="0x4B6" name="sound_impulse_start_cinematic" returnType="void" argc="5">
			<arg type="sound" />
			<arg type="object" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x4B7" name="sound_impulse_start_effect" returnType="void" argc="4">
			<arg type="sound" />
			<arg type="object" />
			<arg type="real" />
			<arg type="string_id" />
		</function>
		<function opcode="0x4B8" name="sound_impulse_start_with_subtitle" returnType="void" argc="5">
			<arg type="sound" />
			<arg type="object" />
			<arg type="real" />
			<arg type="string_id" />
			<arg type="string_id" />
		</function>
		<function opcode="0x4B9" name="" returnType="long" argc="1">
			<arg type="sound" />
		</function>
		<function opcode="0x4BA" name="" returnType="long" argc="2">
			<arg type="sound" />
			<arg type="long" />
		</function>
		<function opcode="0x4BB" name="sound_impulse_language_time" returnType="long" argc="1">
			<arg type="sound" />
		</function>
		<function opcode="0x4BC" name="sound_impulse_stop" returnType="void" argc="1">
			<arg type="sound" />
		</function>
		<function opcode="0x4BD" name="sound_impulse_start_3d" returnType="void" argc="3">
			<arg type="sound" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x4BE" name="sound_impulse_mark_as_outro" returnType="void" argc="1">
			<arg type="sound" />
		</function>
		<function opcode="0x4BF" null="true" name="" returnType="void" argc="3">
			<arg type="sound" />
			<arg type="string_id" />
			<arg type="string_id" />
		</function>
		<function opcode="0x4C0" null="true" name="" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x4C1" name="sound_looping_predict" returnType="void" argc="1">
			<arg type="looping_sound" />
		</function>
		<function opcode="0x4C2" name="sound_looping_start" returnType="void" argc="4">
			<arg type="looping_sound" />
			<arg type="object" />
			<arg type="real" />
			<arg type="string_id" />
		</function>
		<function opcode="0x4C3" name="sound_looping_start" returnType="void" argc="3">
			<arg type="looping_sound" />
			<arg type="object" />
			<arg type="real" />
		</function>
		<function opcode="0x4C4" name="" returnType="void" argc="3">
			<arg type="looping_sound" />
			<arg type="object" />
			<arg type="real" />
		</function>
		<function opcode="0x4C5" name="sound_looping_stop" returnType="void" argc="1">
			<arg type="looping_sound" />
		</function>
		<function opcode="0x4C6" name="sound_looping_stop_immediately" returnType="void" argc="1">
			<arg type="looping_sound" />
		</function>
		<function opcode="0x4C7" name="sound_looping_set_scale" returnType="void" argc="2">
			<arg type="looping_sound" />
			<arg type="real" />
		</function>
		<function opcode="0x4C8" name="sound_looping_set_alternate" returnType="void" argc="2">
			<arg type="looping_sound" />
			<arg type="boolean" />
		</function>
		<function opcode="0x4C9" name="sound_looping_activate_layer" returnType="void" argc="2">
			<arg type="looping_sound" />
			<arg type="long" />
		</function>
		<function opcode="0x4CA" name="sound_looping_deactivate_layer" returnType="void" argc="2">
			<arg type="looping_sound" />
			<arg type="long" />
		</function>
		<function opcode="0x4CB" null="true" name="sound_loop_spam" returnType="void" />
		<function opcode="0x4CC" null="true" name="sound_class_show_channel" returnType="void" argc="2">
			<arg type="string" />
			<arg type="boolean" />
		</function>
		<function opcode="0x4CD" null="true" name="sound_class_debug_sound_start" returnType="void" argc="2">
			<arg type="string" />
			<arg type="boolean" />
		</function>
		<function opcode="0x4CE" null="true" name="debug_sounds_enable" returnType="void" argc="2">
			<arg type="string" />
			<arg type="boolean" />
		</function>
		<function opcode="0x4CF" name="sound_class_set_gain" returnType="void" argc="3">
			<arg type="string" />
			<arg type="real" />
			<arg type="short" />
		</function>
		<function opcode="0x4D0" name="sound_class_set_gain_db" returnType="void" argc="3">
			<arg type="string" />
			<arg type="real" />
			<arg type="short" />
		</function>
		<function opcode="0x4D1" name="sound_class_enable_ducker" returnType="void" argc="2">
			<arg type="string" />
			<arg type="boolean" />
		</function>
		<function opcode="0x4D2" null="true" name="debug_sound_environment_parameter" returnType="void" argc="2">
			<arg type="long" />
			<arg type="real" />
		</function>
		<function opcode="0x4D3" name="sound_start_global_effect" returnType="void" argc="2">
			<arg type="string_id" />
			<arg type="real" />
		</function>
		<function opcode="0x4D4" name="sound_start_global_effect" returnType="void" argc="3">
			<arg type="string_id" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x4D5" name="sound_stop_global_effect" returnType="void" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x4D6" name="" returnType="void" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x4D7" name="sound_disable_acoustic_palette" returnType="void" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x4D8" name="" returnType="void" argc="2">
			<arg type="vehicle" />
			<arg type="boolean" />
		</function>
		<function opcode="0x4D9" name="vehicle_auto_turret" returnType="void" argc="5">
			<arg type="vehicle" />
			<arg type="trigger_volume" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x4DA" name="vehicle_hover" returnType="void" argc="2">
			<arg type="vehicle" />
			<arg type="boolean" />
		</function>
		<function opcode="0x4DB" name="vehicle_count_bipeds_killed" returnType="long" argc="1">
			<arg type="vehicle" />
		</function>
		<function opcode="0x4DC" name="biped_ragdoll" returnType="void" argc="1">
			<arg type="unit" />
		</function>
		<function opcode="0x4DD" null="true" name="" returnType="void" argc="1">
			<arg type="object" />
		</function>
		<function opcode="0x4DE" name="hud_show_training_text" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x4DF" name="hud_set_training_text" returnType="void" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x4E0" name="hud_enable_training" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x4E1" name="player_training_activate_flashlight" returnType="void" />
		<function opcode="0x4E2" name="player_training_activate_crouch" returnType="void" />
		<function opcode="0x4E3" name="player_training_activate_stealth" returnType="void" />
		<function opcode="0x4E4" null="true" name="player_training_activate_?" returnType="void" />
		<function opcode="0x4E5" name="player_training_activate_jump" returnType="void" />
		<function opcode="0x4E6" null="true" name="" returnType="void" argc="1">
			<arg type="controller" />
		</function>
		<function opcode="0x4E7" name="" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x4E8" name="" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x4E9" name="" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x4EA" name="chud_show_crosshair" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x4EB" name="chud_show_shield" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x4EC" name="chud_show_grenades" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x4ED" name="chud_show_messages" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x4EE" name="chud_show_motion_sensor" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x4EF" name="chud_show_cinematics" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x4F0" name="chud_fade_weapon_stats_for_player" returnType="void" argc="3">
			<arg type="player" />
			<arg type="real" />
			<arg type="long" />
		</function>
		<function opcode="0x4F1" name="chud_fade_crosshair_for_player" returnType="void" argc="3">
			<arg type="player" />
			<arg type="real" />
			<arg type="long" />
		</function>
		<function opcode="0x4F2" name="chud_fade_shield_for_player" returnType="void" argc="3">
			<arg type="player" />
			<arg type="real" />
			<arg type="long" />
		</function>
		<function opcode="0x4F3" name="chud_fade_grenades_for_player" returnType="void" argc="3">
			<arg type="player" />
			<arg type="real" />
			<arg type="long" />
		</function>
		<function opcode="0x4F4" name="chud_fade_messages_for_player" returnType="void" argc="3">
			<arg type="player" />
			<arg type="real" />
			<arg type="long" />
		</function>
		<function opcode="0x4F5" name="chud_fade_motion_sensor_for_player" returnType="void" argc="3">
			<arg type="player" />
			<arg type="real" />
			<arg type="long" />
		</function>
		<function opcode="0x4F6" name="chud_fade_chapter_title_for_player" returnType="void" argc="3">
			<arg type="player" />
			<arg type="real" />
			<arg type="long" />
		</function>
		<function opcode="0x4F7" name="" returnType="void" argc="3">
			<arg type="player" />
			<arg type="real" />
			<arg type="long" />
		</function>
		<function opcode="0x4F8" name="chud_cinematic_fade" returnType="void" argc="2">
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x4F9" name="chud_track_object" returnType="void" argc="2">
			<arg type="object" />
			<arg type="boolean" />
		</function>
		<function opcode="0x4FA" name="chud_track_object_with_priority" returnType="void" argc="2">
			<arg type="object" />
			<arg type="long" />
		</function>
		<function opcode="0x4FB" name="chud_track_object_with_priority" returnType="void" argc="3">
			<arg type="object" />
			<arg type="long" />
			<arg type="string_id" />
		</function>
		<function opcode="0x4FC" name="chud_track_flag" returnType="void" argc="2">
			<arg type="cutscene_flag" />
			<arg type="boolean" />
		</function>
		<function opcode="0x4FD" name="chud_track_flag_with_priority" returnType="void" argc="2">
			<arg type="cutscene_flag" />
			<arg type="long" />
		</function>
		<function opcode="0x4FE" name="chud_track_flag_with_priority" returnType="void" argc="3">
			<arg type="cutscene_flag" />
			<arg type="long" />
			<arg type="string_id" />
		</function>
		<function opcode="0x4FF" name="chud_track_object_for_player" returnType="void" argc="3">
			<arg type="player" />
			<arg type="object" />
			<arg type="boolean" />
		</function>
		<function opcode="0x500" name="chud_track_object_for_player_with_priority" returnType="void" argc="3">
			<arg type="player" />
			<arg type="object" />
			<arg type="long" />
		</function>
		<function opcode="0x501" name="chud_track_object_for_player_with_priority" returnType="void" argc="4">
			<arg type="player" />
			<arg type="object" />
			<arg type="long" />
			<arg type="string_id" />
		</function>
		<function opcode="0x502" name="chud_track_flag_for_player" returnType="void" argc="3">
			<arg type="player" />
			<arg type="cutscene_flag" />
			<arg type="boolean" />
		</function>
		<function opcode="0x503" name="chud_track_flag_for_player_with_priority" returnType="void" argc="3">
			<arg type="player" />
			<arg type="cutscene_flag" />
			<arg type="long" />
		</function>
		<function opcode="0x504" name="chud_track_flag_for_player_with_priority" returnType="void" argc="4">
			<arg type="player" />
			<arg type="cutscene_flag" />
			<arg type="long" />
			<arg type="string_id" />
		</function>
		<function opcode="0x505" name="chud_track_object_set_vertical_offset" returnType="void" argc="2">
			<arg type="object" />
			<arg type="real" />
		</function>
		<function opcode="0x506" name="chud_track_flag_set_vertical_offset" returnType="void" argc="2">
			<arg type="cutscene_flag" />
			<arg type="real" />
		</function>
		<function opcode="0x507" name="" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x508" null="true" name="" returnType="void" argc="2">
			<arg type="player" />
			<arg type="string_id" />
		</function>
		<function opcode="0x509" null="true" name="" returnType="void" argc="2">
			<arg type="player" />
			<arg type="string_id" />
		</function>
		<function opcode="0x50A" name="chud_set_static_hs_variable" returnType="void" argc="3">
			<arg type="player" />
			<arg type="long" />
			<arg type="real" />
		</function>
		<function opcode="0x50B" name="" returnType="void" argc="3">
			<arg type="player" />
			<arg type="long" />
			<arg type="real" />
		</function>
		<function opcode="0x50C" name="" returnType="void" argc="3">
			<arg type="player" />
			<arg type="long" />
			<arg type="real" />
		</function>
		<function opcode="0x50D" name="chud_clear_hs_variable" returnType="void" argc="2">
			<arg type="player" />
			<arg type="long" />
		</function>
		<function opcode="0x50E" null="true" name="" returnType="void" argc="2">
			<arg type="real" />
			<arg type="player" />
		</function>
		<function opcode="0x50F" null="true" name="" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x510" name="chud_show_screen_objective" returnType="void" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x511" name="chud_show_screen_chapter_title" returnType="void" argc="1">
			<arg type="string_id" />
		</function>
		<function opcode="0x512" name="chud_show_screen_training" returnType="void" argc="2">
			<arg type="player" />
			<arg type="string_id" />
		</function>
		<function opcode="0x513" null="true" name="cls" returnType="void" />
		<function opcode="0x514" null="true" name="error_overflow_suppression" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x515" null="true" name="error_geometry_show" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x516" null="true" name="error_geometry_hide" returnType="void" argc="1">
			<arg type="string" />
		</function>
		<function opcode="0x517" null="true" name="error_geometry_show_all" returnType="void" />
		<function opcode="0x518" null="true" name="error_geometry_hide_all" returnType="void" />
		<function opcode="0x519" null="true" name="error_geometry_list" returnType="void" />
		<function opcode="0x51A" name="player_effect_set_max_translation" returnType="void" argc="3">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x51B" name="player_effect_set_max_rotation" returnType="void" argc="3">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x51C" name="player_effect_set_max_rumble" returnType="void" argc="2">
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x51D" name="player_effect_start" returnType="void" argc="2">
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x51E" name="player_effect_stop" returnType="void" argc="1">
			<arg type="real" />
		</function>
		<function opcode="0x51F" name="player_effect_set_max_translation_for_player" returnType="void" argc="4">
			<arg type="player" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x520" name="player_effect_set_max_rotation_for_player" returnType="void" argc="4">
			<arg type="player" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x521" name="player_effect_set_max_rumble_for_player" returnType="void" argc="3">
			<arg type="player" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x522" name="player_effect_start_for_player" returnType="void" argc="3">
			<arg type="player" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x523" name="player_effect_stop_for_player" returnType="void" argc="2">
			<arg type="player" />
			<arg type="real" />
		</function>
		<function opcode="0x524" null="true" name="time_code_show" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x525" null="true" name="time_code_start" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x526" null="true" name="time_code_reset" returnType="void" />
		<function opcode="0x527" null="true" name="script_screen_effect_set_value" returnType="void" argc="2">
			<arg type="short" />
			<arg type="real" />
		</function>
		<function opcode="0x528" null="true" name="cinematic_screen_effect_start" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x529" null="true" name="cinematic_screen_effect_set_crossfade" returnType="void" argc="1">
			<arg type="real" />
		</function>
		<function opcode="0x52A" null="true" name="cinematic_screen_effect_set_crossfade" returnType="void" argc="2">
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x52B" null="true" name="cinematic_screen_effect_stop" returnType="void" />
		<function opcode="0x52C" null="true" name="cinematic_set_near_clip_distance" returnType="void" argc="1">
			<arg type="real" />
		</function>
		<function opcode="0x52D" null="true" name="cinematic_set_far_clip_distance" returnType="void" argc="1">
			<arg type="real" />
		</function>
		<function opcode="0x52E" name="" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x52F" name="" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x530" name="" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x531" name="render_weather" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x532" name="render_patchy_fog" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x533" name="render_ssao" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x534" name="" returnType="void" argc="1">
			<arg type="boolean" />
		</function>
		<function opcode="0x535" name="" returnType="boolean" />
		<function opcode="0x536" null="true" name="cinematic_set_environment_map_attenuation" returnType="void" argc="3">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x537" null="true" name="cinematic_set_environment_map_bitmap" returnType="void" argc="1">
			<arg type="bitmap" />
		</function>
		<function opcode="0x538" null="true" name="cinematic_reset_environment_map_bitmap" returnType="void" />
		<function opcode="0x539" null="true" name="cinematic_set_environment_map_tint" returnType="void" argc="8">
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
			<arg type="real" />
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		<function opcode="0x53A" null="true" name="cinematic_reset_environment_map_tint" returnType="void" />
		<function opcode="0x53B" null="true" name="cinematic_layer" returnType="void" argc="3">
			<arg type="long" />
			<arg type="real" />
			<arg type="real" />
		</function>
		<function opcode="0x53C" name="player_has_skills" returnType="boolean" />
		<function opcode="0x53D" null="true" name="player_has_mad_secret_skills" returnType="void" argc="1">
			<arg type="long" />
		</function>
		<function opcode="0x53E" null="true" name="controller_invert_look" returnType="void" />
		<function opcode="0x53F" null="true" name="controller_look_speed" returnType="void" argc="1">
			<arg type="short" />
		</function>
		<function opcode="0x540" name="player_invert_look" returnType="void" argc="1">
			<arg type="player" />
		</function>
		<function opcode="0x541" name="controller_unlock_solo_levels" returnType="long" argc="1">
			<arg type="short" />
		</function>
		<function opcode="0x542" null="true" name="" returnType="void" argc="2">
			<arg type="controller" />
			<arg type="boolean" />
		</function>
		<function opcode="0x543" null="true" name="" returnType="void" argc="2">
			<arg type="controller" />
			<arg type="boolean" />
		</function>
		<function opcode="0x544" null="true" name="" returnType="void" argc="2">
			<arg type="controller" />
			<arg type="boolean" />
		</function>
		<function opcode="0x545" null="true" name="" returnType="void" argc="2">
			<arg type="controller" />
			<arg type="boolean" />
		</function>
		<function opcode="0x546" null="true" name="" returnType="void" argc="2">
			<arg type="controller" />
			<arg type="boolean" />
		</function>
		<function opcode="0x547" null="true" name="" returnType="void" argc="2">
			<arg type="controller" />
			<arg type="boolean" />
		</function>
		<function opcode="0x548" null="true" name="" returnType="void" argc="2">
			<arg type="controller" />
			<arg type="boolean" />
		</function>
		<function opcode="0x549" null="true" name="" returnType="void" argc="2">
			<arg type="controller" />
			<arg type="button_preset" />
		</function>
		<function opcode="0x54A" null="true" name="" returnType="void" argc="3">
			<arg type="controller" />
			<arg type="long" />
			<arg type="long" />
		</function>
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